Planar Witch (Witch/Summoner)

Although witches tend to have a powerful bond with the strange and indescribable–be it a pure force of nature or the forces of mind and matter–some delve deep into the strange mysteries of the mind and other planes of existence. These witches walk a fine line between sanity and madness, and in so doing, some becomes devoured by the madness. While a planar witch might risk falling over this thin line entirely, most find a pure source of intelligence and power beyond their plane of existence, and strive to serve it to their utmost ability. (Original Concept by Raiderrpg)

Primary: Witch.

Secondary: Summoner.

Alignment: Any.

Hit Dice: d6.

Bonus Skills and Ranks: The planar witch selects three summoner skills to add to her class skills in addition to the normal witch class skills. The planar witch gains a number of ranks at each level equal to +2 Int modifier.

Weapon and Armor Proficiency: The planar witch is proficient with all simple weapons. The planar witch is not proficient with any type of armor or shield. Armor interferes with a planar witch’s gestures, which can cause her spells with somatic components to fail.

Planar Patron: This is exactly like the witch’s patron spells ability, except that when a planar witch gains her familiar, she must select the Chaos, Evil, Good, Law, or Madness domain instead of a patron. At 2nd level, and every two levels thereafter, a planar witch adds her domain spells to her list of spells known. These spells are also automatically added to the list of spells stored by her familiar. A planar witch does not gain any domain powers.