Planar Witch (Witch/Summoner)

Although witches tend to have a powerful bond with the strange and indescribable–be it a pure force of nature or the forces of mind and matter–some delve deep into the strange mysteries of the mind and other planes of existence. These witches walk a fine line between sanity and madness, and in so doing, some becomes devoured by the madness. While a planar witch might risk falling over this thin line entirely, most find a pure source of intelligence and power beyond their plane of existence, and strive to serve it to their utmost ability. (Original Concept by Raiderrpg)

Primary: Witch.

Secondary: Summoner.

Alignment: Any.

Hit Dice: d6.

Bonus Skills and Ranks: The planar witch selects three summoner skills to add to her class skills in addition to the normal witch class skills. The planar witch gains a number of ranks at each level equal to +2 Int modifier.

Weapon and Armor Proficiency: The planar witch is proficient with all simple weapons. The planar witch is not proficient with any type of armor or shield. Armor interferes with a planar witch’s gestures, which can cause her spells with somatic components to fail.

Planar Patron: This is exactly like the witch’s patron spells ability, except that when a planar witch gains her familiar, she must select the Chaos, Evil, Good, Law, or Madness domain instead of a patron. At 2nd level, and every two levels thereafter, a planar witch adds her domain spells to her list of spells known. These spells are also automatically added to the list of spells stored by her familiar. A planar witch does not gain any domain powers.

Summoning Charm: At 1st level, a planar witch adds half her class level (minimum 1) to the duration of her summon monster spells. In addition, a planar witch can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can “lose” a prepared spell in order to cast any summon monster spell of the same level or lower. This ability replaces the hex gained at 1st level.

Word of Summoning (Sp): At 2nd level, a planar witch can speak a single word to summon an ally to the battlefield. A planar witch chooses one creature from a summon monster list of a level she can cast. Once chosen, it cannot be changed. As a swift action, the planar witch can summon this creature for one minute, once per day. Alternatively, the planar witch can choose a creature from a summon monster list two levels lower than she can cast and summon it for 1 hour, once per day. At 6th level and every four levels thereafter, a planar witch can choose