Eldritch Trickster (Sorcerer/Rogue)

Trickery and subterfuge are useful tools in obtaining power, whether political, military, or magical in nature. Some spellcasters seek to infuse these elements into their magic. In so doing, their personas are reshaped into that of a trickster, granting them greater stealth and concealment, enhancing their illusions, and allowing them to use their magic with ranged weapons. Less powerful than other sorcerers, eldritch tricksters make up for their arcane deficiency with heightened awareness, cunning, and trickery. (Original Concept by Elghinn Lightbringer)

Primary Class: Sorcerer.

Secondary Class: Rogue.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The eldritch trickster selects six rogue skills to add to her class skills in addition to the normal sorcerer class skills, one of which must be Stealth. The eldritch trickster gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The eldritch trickster is proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. She is also proficient with light armor, but not with shields (including tower shields). An eldritch trickster can cast sorcerer spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, an eldritch trickster wearing medium armor, heavy armor, or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass eldritch trickster still incurs the normal arcane spell failure chance for arcane spells received from other classes.