Eldritch Trickster (Sorcerer/Rogue)
Trickery and subterfuge are useful tools in obtaining power, whether political, military, or magical in nature. Some spellcasters seek to infuse these elements into their magic. In so doing, their personas are reshaped into that of a trickster, granting them greater stealth and concealment, enhancing their illusions, and allowing them to use their magic with ranged weapons. Less powerful than other sorcerers, eldritch tricksters make up for their arcane deficiency with heightened awareness, cunning, and trickery. (Original Concept by Elghinn Lightbringer)
Primary Class: Sorcerer.
Secondary Class: Rogue.
Hit Dice: d8.
Bonus Skills and Ranks: The eldritch trickster selects six rogue skills to add to her class skills in addition to the normal sorcerer class skills, one of which must be Stealth. The eldritch trickster gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The eldritch trickster is proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. She is also proficient with light armor, but not with shields (including tower shields). An eldritch trickster can cast sorcerer spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, an eldritch trickster wearing medium armor, heavy armor, or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass eldritch trickster still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spellcasting: An eldritch trickster casts arcane spells drawn from the sorcerer spell list. Only sorcerer spells of 6th level and lower are considered to be part of the eldritch trickster spell list. She can cast any spell she knows without preparing it ahead of time. Every eldritch trickster spell has a somatic component. To learn or cast a spell, an eldritch trickster must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class (DC) for a saving throw against an eldritch trickster’s spell is 10 + the spell level + the eldritch trickster’s Charisma modifier.
Like other spellcasters, an eldritch trickster can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Eldritch Trickster. In addition, she receives bonus spells per day if she has a high Charisma score.
The eldritch trickster’s selection of spells is extremely limited. An eldritch trickster begins play knowing four 0-level spells and two 1st-level spells of the eldritch trickster’s choice. At each new eldritch trickster level, she gains one or more new spells, as indicated on Table: Eldritch Trickster Spells Known. (Unlike spells per day, the number of spells an eldritch trickster knows is not affected by her Charisma.
Upon reaching 5th level, and at every third eldritch trickster level after that (8th, 11th, and so on), an eldritch trickster can choose to learn a new spell in place of one she already knows. In effect, the eldritch trickster “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level eldritch trickster spell the eldritch trickster can cast. An eldritch trickster may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she ga