Shaman of the Four Winds (Monk/Druid)
While monks are viewed as masters of the mystic arts, there are those who pursue the study of elementals, and gains an affinity to the four fundamental elements of air, earth, fire, and water. By drawing upon the power of these elements, the shaman of the four winds can assume the form of elemental outsiders, wield elemental magic, and combine the elements into new forms. (Original Concept by Dustyboy)
Primary Class: Monk.
Secondary Class: Druid.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: A shaman of the four winds selects three druid skills to add to his class skills in addition to the normal monk skill. The shaman of the four winds gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The shaman of the four winds is proficient with the brass knuckles, cestus, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear and temple sword. The shaman of the four winds is not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a shaman of the four winds loses his AC bonus, as well as his fast movement and flurry of blows abilities.
Elemental Aspect: Beginning at 1st level, a shaman of the four winds can take on an aspect of an elemental race as a standard action. This lasts a number of minutes equal to his level, or until he chooses to revert to his normal form. This ability manifests physically, making the shaman look more like a member of that race in some noticeable way. He may choose from Ifrit, Oread,
Sylph, or Undine, and gains one of the following racial traits of his choice, according to his chosen form.
Ifrit: Desert mirage, fire in the blood, fire resistance 5, fire starter, wildfire heart
Oread: Acid resistance 5, crystalline form, granite skin, mountain born, stone in the blood
Sylph: Breeze-kissed, electricity resistance 5, like the wind, storm in the blood, sonic resistance 5
Undine: Amphibious, cold resistance 5, deepsight, flesh chameleon, hydrated vitality, terrain chameleon, water sense
At 4th level and every 4 levels thereafter, the shaman of the four winds can gain one additional racial trait of his chosen race. In addition, instead of gaining a new racial trait, the shaman of the four winds may choose to increase his energy resistance by 5. If he chooses to increase his resistance a fifth time, he gains immunity to that energy type instead.
Elemental aspect can be used once per day at 1st level, plus an additional time per day at 4th level and every four levels thereafter, to a maximum of 6 times per day at 20th level. While using this ability, the shaman of the four winds is treated as either his own type or a native outsider of the same subtype as his chosen race for the purpose of determining the effects of spells and effects which are depend on creature type, whichever is more beneficial for him. This ability replaces the bonus feat gained at 1st level, and the monk’s unarmed strike damage progression.
Elemental Empathy (Ex): At 1st level, a shaman of the four winds gains the druid’s wild empathy ability, except that instead of affecting animals, he may instead improve the attitude of creatures of the elemental type, or those with the acid, cold, electricity, fire, or water subtypes. This ability and nature sense replace flurry of blows.
Elemental Fist: At 1st level, a shaman of the four winds gains Elemental Fist as a bonus feat, even if he does not meet the prerequisites. At 5th level, and every five levels thereafter, the shaman of the four winds increases the damage of his Elemental Fist by 1d6 (2d6 at 5th level, 3d6 at 10th level, and so on). For the purposes of uses per day, his effective monk level is equal to his shaman of the four winds level. This ability replaces stunning fist.
Nature Sense (Ex): At 1st level, a shaman of the four winds gains the druid’s nature sense ability.
Elemental Style Feats: At 2nd level, a shaman of the four winds may select one elemental style feat. The shaman of the four winds’ expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from the following feats, even if he does not have the normal prerequisites.
The benefits of the shaman of the four winds' chosen elemental style feats apply only when he wears no armor. He loses all benefits of his elemental style feats when wearing armor or using a shield. Once a shaman of the four winds selects an elemental style feat, it cannot be changed.
At 2nd level, a shaman of the four winds can choose from the following list whenever he gains an elemental style feat: Airy Step, Aquatic Ancestry, Cloud Gazer, Dwarf Blooded, Echoes of Stone, Fire Sight, Scorching Weapons, Stony Step, Water Skinned.
At 6th level, he adds Blistering Feint, Inner Flame, Murmurs of Earth, Oread Burrower, and Wings of Air to the list.
At 10th level, he adds Blazing Aura, Oread Earth Glider, Inner Breath to the list.
At 14th level, he adds Elemental Jaunt to the list.
This ability replaces the bonus feats gained at 2nd, 6th, 10th, 14th, and 18th level.
Ki Pool (Su): This is exactly like the monk ability of the same name, except for the following changes. A shaman of the four winds loses the ability to increase his movement speed or gain an additional attack during a full attack action by spending a ki point.
By spending 1 point from his ki pool, a shaman of the four winds can instead, do one of the following:
Deal an additional 1d6 points of damage with his elemental fist for a number of rounds equal to his level. If he spends two ki points, deals an additional 1d6 points of damage, plus an additional 1d6 points of damage at 9th level and every five levels thereafter, up to a maximum of 4d6 points of additional damage at 19th level.
Cast one of the following spells as a spell-like ability, using his shaman of the four winds level as his caster level: burning hands (ifrit), feather fall (sylph), hydraulic push (undine), or magic stone (oread). If the shaman of the four winds is using his element aspect ability, he can cast the spell associated with his assumed form (see brackets) without spending a ki point once during his current use of the ability.
This ability otherwise functions as ki pool and replaces ki pool and high jump.
Elemental Shape (Su): At 6th level, a shaman of the four winds gains the druid’s wild shape ability and can turn himself into a Small elemental. This ability functions like the elemental body I spell, except as noted here. The effect lasts for 1 hour per shaman of the four winds level, or until he changes back. Changing form (to elemental or back) is a standard action and doesn't provoke an attack of opportunity. The form chosen must be that of an elemental the shaman of the four winds is familiar with.
A shaman of the four winds does not lose his ability to speak while in elemental form, and can communicate normally with other elementals of creatures that speak the language as his new form.
A shaman of the four winds can use this ability an additional time per day at 8th level and every two levels thereafter, for a total of eight times at 20th level. As a shaman of the four winds gains in levels, this ability allows the shaman of the four winds to take on the form of larger elementals. Each form expends one daily usage of this ability, regardless of the form taken.
At 8th level, a shaman of the four winds can use elemental shape to change into a Medium elemental. When taking the form of an elemental, a shaman of the four winds' wild shape now functions as elemental body II.
At 10th level, a shaman of the four winds can use elemental shape to change into a Large elemental. When taking the form of an elemental, the shaman of the four winds' wild shape now functions as elemental body III.
At 12th level, a shaman of the four winds can use elemental shape to change into a Huge elemental. When taking the form of an elemental, the shaman of the four winds' wild shape now functions as elemental body IV.
At 14th level, a shaman of the four winds can use elemental shape to change into an elemental that combines two of the four elemental types (air, earth, fire or water). A shaman of the four winds can assume the shape of one of the following elemental types: ice (air and water), lighting (air and fire), magma (earth and fire), mud (earth and water). The shaman of the four winds is subject to the size restrictions of his wild shape ability while in this new form, as normal.
This ability replaces slow fall, wholeness of body, diamond body, diamond soul, and empty body.
Merge Aspects (Su): At 11th level, a shaman of the four winds may use his element aspect to take on racial features of two different elemental races simultaneously. For example, he may choose to gain acid resistance 5 and granite skin from the oread race), and cold resistance 5 from the undine race. At 17th level, he may take on the aspects of three different races in this way. This ability replaces abundant step and quivering palm.
Timeless Body: At 15th level, a shaman of the four winds gains the timeless body ability.
Elemental Speech (Ex): At 17th level, a shaman of the four winds can speak with any creature of the elemental subtype or speaks Aquan, Auran, Ignan, and Terran. This ability replaces tongue of the sun and the moon.
Table: Shaman of the Four Winds