Rogue Saint (Rogue/Cleric)
The rogue saint is a vision of vice. She might not even know who her patron is, but she is in touch with some higher being and this fills her with holy purpose. Or maybe it is a lower being and unholy purpose - that point is not at all clear, even to the rogue saint herself. (Original Concept by Starfox)
Primary Class: Rogue.
Secondary Class: Cleric.
Alignment: Any. Most rogue saints think of themselves as good, but this is often a self-indulgent illusion.
Hit Die: d8.
Bonus Skills and Ranks: The rogue saint may select three cleric skills to add to her class skills in addition to the normal rogue class skills. The rogue saint gains a number of ranks at each level equal to 6 + Int modifier.
Weapon and Armor Proficiency: The rogue saint is proficient with all simple weapons, the battle aspergillum, rapier, sap, shortbow, and short sword. She is also proficient with light armor, but not with shields.
Divine Disable (Ex): At 2nd level, a rogue saint can use Disable Device to disarm magical traps. This ability and sinner’s prayer replace trapfinding.
Sneak Channel (Su): Regardless of alignment, if a rogue saint can catch a living or undead opponent when he is unable to defend himself effectively from her attack, she can channel the power of her faith through her attacks to strike a vital spot for extra damage. This energy results directly from divine power and damages both living and undead as if she had simultaneously channeled positive and negative energy. It has no effect on elementals or outsiders.
The rogue saint' attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the saint of sinner flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 at 3rd, 7th, 9th, 13th, 15th, and 19th level, to a maximum of 7d6. Should the saint of sinner score a critical hit with a sneak channel, this extra damage is not multiplied. Ranged attacks can count as sneak channel only if the target is within 30 feet.
With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a saint of sinner can still make a sneak channel attack, though the weapon deals nonlethal damage as normal.
The saint of sinner must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A saint of sinner cannot sneak channel while striking a creature with concealment.
There is no save against the damage of sneak channel, but if there are any side effects, such as from a channeling feat or master sneak channel, the target can make a saving throw (DC of 10 + 1/2 the rogue saint + her Charisma modifier) to avoid these additional effects. This ability replaces sneak attack.
Thief’s Prayer (Ex): At 1st level, as a swift action, a rogue saint can all upon her deity to grant her the ability to cast her spells unnoticed. When using Stealth, a rogue saint can use material components, foci, gestures, and speech quietly and discreetly when casting her spells. All other restrictions on using spell components still apply. The effects of a spell still attracts attention as normal, and casting a spell that requires an attack roll or deals damage is automatically spotted. This effect lasts for a number of rounds equal to her Charisma modifier. This ability can be used a number of times per day equal to 3 + her Charisma modifier.
Spellcasting: Beginning at 4th level, a rogue saint gains the ability to cast a small number of divine spells drawn from the rogue saint spell list. To learn or cast a spell, a rogue saint must have a Charisma score equal to at least 10 + the spell level. She can cast spells she knows without preparing it ahead of time. The saving throw DC against a rogue saint’s spell is 10 + the spell level + the rogue saint’s Charisma modifier.
Like other spellcasters, a rogue saint can cast only a certain number of spells of each level per day. Her base daily spell allotment is given on Table: Rogue Saint. In addition, she receives bonus spells per day if she has a high Charisma score. The rogue saint does not need to prepare these spells in advance; she can cast them at any time, assuming she hasn’t yet used up her spells per day for that level.
The rogue saint’s selection of spells is limited. At 4th level, a rogue saint knows two 1st-level spells of the rogue saint’s choice at 4th level. A rogue saint gains more spells as she increases in level, as indicated on Table: Rogue saint Spells Known. (Unlike spells per day, the number of spells a rogue saint knows is not affected by his Charisma score, but it’s affected by the bonus bloodline spells he gains). A rogue saint’ caster level (including orisons) is equal to her rogue saint level –3. This ability replaces the rogue talents gained at 4th, 10th, and 16th level.
Divergent Channeling (Su): At 5th level, a rogue saint gains the supernatural ability to channel energy like a cleric. However, like her sneak channel, this energy deals damage to both living and undead, but has no effect on elementals or outsiders. It does not have any healing effect on creatures, living or undead. Creatures that take damage from channeled energy receive a Willsave to halve the damage. The DC of this save is equal to 10 + 1/2 the rogue saint’ level + the rogue saint' Charisma modifier. Using this ability consumes two uses of her thief’s prayer ability. When channeling energy, a rogue saint damage dice is always two less than her sneak channel damage dice (minimum 1d6). This is a Charisma-based ability. This ability replaces trap sense.
Uncanny Dodge (Ex): This is exactly like the rogue ability of the same name, except that rogue saint gains this ability at 6th level.
Improved Uncanny Dodge (Ex): This is exactly like the rogue ability of the same name, except that rogue saint gains this ability at 11th level.
Greater Spell Access (Su): At 17th level, a rogue saint gains access to an expanded spell list. She places 8 spells from the cleric’s spell list into her list of spells known as rogue saint spells of their cleric level. She gains two of each of the following cleric spells not on the rogue saint spell list: 1st-level, 2nd-level, 3rd-level, and 4th-level. This ability replaces the rogue talent gained at 20th level.
Master Sneak Channel (Su): At 20th level, a rogue saint becomes incredibly deadly when dealing sneak channel damage. Each time the rogue saint deals sneak channel damage, she can choose one of the following three effects:
The target can be...
put to sleep for 1d4 hours
paralyzed for 2d6 rounds, or
slain
Regardless of the effect chosen, a target that passes its Will save negates the additional effect. Once a creature has been the target of a master sneak channel, regardless of whether or not the save is made, that creature is immune to that rogue saint master sneak channel for 24 hours. Creatures that are immune to sneak channel damage are also immune to this ability, and this only works with sneak channel, not with channel energy. This ability otherwise functions as and replaces master strike.
ROGUE SAINT SPELL LIST
Rogue saints gain access to the following spells.
1st-Level Rogue Saint Spells—bane, bleed, bless, bungle, cause fear, command, compel hostility, comprehend languages, cultural adaptation, cure light wounds, deathwatch, detect chaos, detect evil, detect good, detect law, detect magic, disguise self, divine favor, doom, endure elements, entropic shield, find traps, forbid action, inflict light wounds, mage hand, magic aura, magic weapon, read magic, read magic, sanctuary, shield of faith, stabilize, vanish, ventriloquism, weapon wand.
2nd-Level Rogue Saint Spells—aid, align weapon, arrow of law, augury, bear’s endurance, blessing of courage and life, blur, bull’s strength, compassionate ally, darkness, delay pain, delay poison, disguise other, dread bolt, eagle’s splendor, effortless armor, enemy’s heart, instrument of agony, invisibility, masterwork transformation, misdirection, owl’s wisdom, resist energy, restoration (lesser), shield other, silence, spiritual weapon, status, undetectable alignment, unseen servant, zone of truth.
3rd-Level Rogue Saint Spells—badger’s ferocity, bestow curse, blindness/deafness, chain of perdition, create food and water, cure moderate wounds, daybreak arrow, daylight, deeper darkness, discovery torch, dispel magic, displacement, helping hand, inflict moderate wounds, invisibility purge, locate object, magical vestment, nondetection, prayer, protection from energy, remove blindness/deafness, remove curse, searing light, stone shape, water breathing.
4th-Level Rogue Saint Spells—aura of doom, blessing of fervor, chaos hammer, cure serious wounds, death ward, discern lies, dismissal, divine power, freedom of movement, healing thief, holy smite, inflict serious wounds, magic weapon (greater), neutralize poison, order’s wrath, poison, shadow step, spiritual ally, tongues, unholy blight.
Table: Rogue Saint
Table: Rogue Saint Spells Known