Evolutionary Stalker (Ranger/Summoner)
There are those spellcasters who delve too deeply into the realm of summoning magic, calling forth powerful creatures from other planes of existence, and become enamored by the power they can bestow upon them. Such infatuation often evolves in a physical relationship between the summoner and the summoned creature, and resulting in a strange, half-breed offspring. Over the years, this ancestral bloodline becomes diluted but never truly disappears. On occasion, those of this bloodline possess innate mystical powers or ties to the magical art. But, such spellcasters are not necessarily proud of the heritage they carry in their veins, and a limited few even harbor a deep resentment and turn that hatred outwards. Despite their umbrage, these descendants come to embrace the hereditary gifts given to them through this repulsive union of long ago. Through the subtle stimulation their blood-infused flesh and tissues, they have learned to unlock hereditary powers in the form of physical manifestations that more easily enable them hunt those of the same race as their long dead descendant. Calling themselves evolutionary stalkers, they become more and more like the abhorrent creatures they detest, evolutionary stalkers come to understand their quarry more fully. It is embracing that which they hate, even becoming like their enemy that makes evolutionary stalkers the perfect candidates to hunt and destroy them. (Original Concept by Crimson Seeker)
Primary Class: Ranger.
Secondary Class: Summoner.
Hit Dice: d10.
Bonus Skills and Ranks: The evolutionary stalker may select three summoner skills to add to his class skills in addition to the normal ranger class skills. The evolutionary stalker gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The evolutionary stalker is proficient with all simple and martial weapons, all natural attacks (claw, bite, and so forth), and with light armor, but not with shields.
Spellcasting: The evolutionary stalker casts divine spells drawn from the ranger’s spell lists (see below), and adds the following summoner spells to his list of the indicated levels: 1st level–daze monster, protection from chaos/evil/good/law; 2nd level–evolution surge (lesser), protection from energy, spider climb; 3rd level–charm monster, displacement, evolution surge; 4th level–evolution surge (greater), hold monster. The evolutionary stalker’s otherwise learns, prepares, and casts spells as a ranger equal to his evolutionary stalker level. He also receives bonus spells per day if he has a high Wisdom score.
Favored Enemy (Ex): This is exactly like the ranger’s ability of the same name, except that the ev