Astral Captain (Summoner/Fighter)
Some summoners lean more toward a martial path. Amongst these, a more specialized group devotes extra time to bonding with a variety of extra-planar creatures, the better to cooperate with them in battle. These astral commanders eschew the summoner's usual eidolon companion in favor of extensive combat training with their extra-planar coterie. When the time is right, the astral captain can rally them to his cause and amass a small but powerful strike force. (Original Concept by Flak)
Primary Class: Summoner.
Secondary Class: Fighter.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The astral captain may select three fighter skills to add to his class skills in addition to the normal summoner class skills. The astral captain gains a number of ran