Veil
This Oracle mystery was written for the Shroudsinger MultiClass Archetype, but can be chosen by any Oracle.
An Oracle with the Veil mystery gains the following class features.
Class Skills: An oracle with the veil mystery adds Bluff, Escape Artist, Perception, and Stealth to her list of class skills.
Bonus Skills: doom (2nd), spiritual weapon (4th), speak with dead (6th), divination (8th), raise dead (10th), true seeiing (12th), temporary resurrection (14th), moment of preiscience (16th), foresight (18th)
Revelations: An oracle with the veil mystery can choose from any of the following revelations:
Ancestral Advice (Su): Three times per day as a full-round action, you may seek advice from beyond the veil. This advice takes the form of an augury spell with a 90% chance of success.
Army of the Dead (Ex): Great warriors often die on the battlefield along with their techniques, but this is no barrier to you. You may select a single combat feat for which you qualify, or gain Weapon Specialization in a weapon in which you already have Weapon Focus.
Ghostly Servant (Su): As a swift action, you may call upon the aid of an unseen servant, as the spell, to provide you simple service. You may use this ability for a number of minutes per day equal to your level. These minutes do not need to be consecutive.
Holy Beyond Measure (Sp): Whenever a being great good passes through the veil, the world weeps. However, you can call upon the souls of the saints to grant you a measure of their power. As a standard action, any ally within 30 ft. of you gains the benefits of a death ward and greater heroism spell, with a caster level equal to your level. In addition, each ally within 30 ft. is healed for 4d8+20 hit points. The oracle can use this revelation a number of times per day equal to her Wisdom modifier. The oracle must be at least 15th level to select this revelation.
Know the Veil (Su): You gain a +1 bonus to your caster level for all illusion spells. This bonus increases to +2 at 15th level.
Lore of the Beyond (Ex): The secrets and lost arts of those who have passed through the veil in ancient times are known to you. You may select any one spell of 4th–level or lower from the cleric, druid, or sorcerer/wizard list to add to your list of spells known. This supersedes you maximum number of spells known.
Mystic Arcanum (Ex): Whenever a powerful spellcaster pass through the veil, remnants of their magical knowledge remain intact in the hereafter. You may select a single metamagic feat or item creation feat for which you qualify to gain as a bonus feat.
Remedy the Spirit (Su): You gain a +4 bonus on saving throws against negative levels. At 10th level, this bonus also applies to allies within 40 feet you. At 15th level, you become immune to temporary negative levels.
Ride Forth the Demon Bellows (Sp): Whenever a being of great evil passes through the veil, the afterworld shrieks in terror. However, you may grant these malevolent souls a short respite from their eternal torment. As a full-round action, you can summon forth a single evil soul which manifests itself in the form of a succubus or vrock. This revelation functions like summon monster VII, and uses your level as the caster level. The oracle can use this revelation a number of times per day equal to her Wisdom modifier. The oracle must be at least 15th level to select this revelation.
Shrouded Expertise (Ex): All are subject to the hand of death, even those possessed of great skill and know-how. You may select a single class skill in which you gain the Skill Focus feat, or you may select either Magical Aptitude, Prodigy, or Stealthy as a bonus feat.
Final Revelation: The veil between life and death is very thin, allowing you to pass through it with ease. You may cast shadow walk twice per day as a spell-like ability. In addition, the spirits of the dead are extremely grateful to you. Once per week, they grant you the gift to cast limited wish.
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