Fontier Huntsman (Ranger/Gunslinger)
The frontier huntsman specializes in hunting with long-ranged firearms, specifically the musket. Patient and disciplined, the frontier huntsman employs this powerful weapon with deadly accuracy, picking off his enemies from afar, or dropping his quarry within a foot of his mark. (Original Concept by Elghinn Lightbringer)
Primary Class: Ranger.
Secondary Class: Gunslinger.
Hit Dice: d10.
Bonus Skills and Ranks: The frontier huntsman selects three gunslinger skills to add to his class skills in addition to the normal ranger class skills. The frontier huntsman gains a number of ranks at each level equal to 6 + Int modifier.
Weapon and Armor Proficiency: The frontier huntsman is proficient with all simple and martial weapons, two-handed firearms, and must take Exotic Weapon Proficiency (firearm) to gain proficiency with one-handed firearms and firearm siege engines. He is also proficient with light armor and shields (except tower shields).
Gunsmith: A frontier huntsman gains the gunslinger’s gunsmith ability, and must take a musket when he chooses a battered firearm at 1st level. This ability replaces 1st favored enemy.
Rapid Reloader: At 1st level, a frontier huntsman gains Rapid Reload (muskets) as a bonus feat. This ability, deadly aim, and vigilant hunter replace the ranger’s spellcasting ability.
Deeds (Ex): At 2nd level, a frontier huntsman gains the gunslinger’s deeds ability, and gains access to 1st level deeds. Every four levels beyond 2nd, the frontier huntsman gains access each subsequent level of deeds (3rd, 7th, etc.), up to 15th level deeds at 18th level. This ability replaces combat feats.
In addition, the frontier huntsman swaps four deeds for the following deeds.
Steady Aim (Ex): At 2nd level, as long as a frontier huntsman has at least 1 grit point, he can take a move-equivalent action to increase the accuracy of a two-handed firearm. When he does, he increases the range increment of the firearm he is firing by 10 feet. This stacks with other abilities that increase his range increment. This deed replaces the gunslinger’s dodge deed.
Fast Musket (Ex): At 6th level, as long as the frontier huntsman has 1 grit point, he can reload any two-handed firearm as if it were a one-handed firearm. This deed replaces the utility shot deed.
Knockdown Shot (Ex)