Kobolds are small, reptilian creatures who like to claim ancestry to true dragons (though it may be just that, a claim). With the recent publishing of Kobolds of Golarion, these little critters have gotten a HUGE number of new racial options.

Racial Traits:

Ability Scores: +2 Dexterity, -4 Strength, -2 Constitution. These are very painful penalties, but notice that with no bonuses or penalties to any of the mental scores, these bonuses and penalties essentially don’t affect any full spellcasting class.

Type: Kobolds are humanoids with the reptilian subtype.

Size: Kobolds are Small creatures, which gives them a good bonus to Stealth and an extra +1 to attack rolls, which many of them will need very badly to offset that -4 Strength penalty.

Base Speed: Unlike most Small creatures, kobolds move at a full 30 feet base speed.

Armor: A natural armor bonus right from the beginning is great, but there are several great options to trade this away for, so don’t overlook those.

Crafty: +2 to Craft (trapmaking) and Perception are both very useful bonuses, though the bonus to Profession (miner) isn’t very exciting. Adding Stealth to your class skills no matter what class you pick is really great too (although every class gets Craft as a class skill, so that part is pointless). However, I’d like to point out that the Wild Forest Kobold alternate racial trait is all-around better than this one, unless you plan to ac