Lightsfar, The Shining Star
Slot none; Aura strong evocation and conjuration; CL 20th; Weight 8 lbs.
STATISTICS
Alignment NG; Ego 19; Senses 120 Ft.
Int 10, Wis 14, Cha 14 Communication speech Special Purpose Defeat evil creatures.
Dedicated Power Lightsfar deals an additional 2d6 points of damage to evil creatures. This additional damage is multiplied for critical hits.
any nongood creature that attempts to wield Lightsfar must make a Fortitude save (DC 20) or become paralyzed for 2d6 rounds.
Spell-Like Abilities (CL 20, concentration +22)
At Will–detect evil
3/day–bless (allies only), cure serious wounds, daylight