Cabal Bravo (Rogue/Wizard)

While many guilds of the underworld exist, only a small number employ magic to any great extent, and fewer still have their agents use magic to increase their chances of slaying their selected mark. The silent and deadly cabal bravo is both a minor spellcaster and a trained assassin who weaves utility magic to great effect. Not always viewed with favor by her fellow guild members, the cabal bravo does, however, earn their trust and their grudging respect. Whether it is dropping a globe of darkness around herself, vanishing from sight, or influencing a guard to all her unseen passage, the cabal brao rarely fails in her mission, whatever it may be. (Original Concept by Kyras Ausks)

Primary Class: Rogue.

Secondary Class: Wizard.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The cabal bravo may select three wizard skills to add to her class skills in addition to the normal rogue class skills, one of which must be Spellcraft. The cabal bravo gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The cabal bravo is proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields. A cabal bravo can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a cabal bravo wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass cabal bravo still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Favored Token: At 1st level, cabal bravos form a powerful bond with a special token that serves as the symbol of her deadly craft. This bond can take one of two forms: a brand or a bonded object. A brand is a magical mark that enhances the cabal bravo's skills and cast specialized magic, while a bonded object is an item a cabal bravo can use to enhance her deadly craft. Once a cabal bravo makes this choice, it is permanent and cannot be changed. Should a cabal bravo study or observe another cabal bravo’s favored token, she can make a DC 25 Knowledge (local) skill check as a swift action to identify the owner’s specific cabal or guild, if she has the chance to study it or the cabal bravo makes the token public.

A cabal bravo who selects a brand gains one at 1st level. This permanent mark is a symbol of his dedication to his craft and membership into her specific cabal. A brand grants the cabal bravo a +3 circumstance bonus to one of the following skills of her choice: Acrobatics, Disable Device, Disguise, Perception, Sleight of Hand, or Stealth. In addition, a brand can be used once per day to cast any one of the following spells, even if the spell is not prepared: anticipate peril, disguise self, expeditious retreat, feather fall, jump, moment of greatness, or vanish. This spell is treated like any other spell cast by the cabal bravo, including casting time, duration, etc., except that all effects are dependent on her cabal bravo level, not her level –3, as used for her spellcasting. Should a cabal bravo enter an antimagic field, the brand does not function. The brand can be destroyed by making a successful Heal skill check (DC 10 + the cabal bravo’s level) and deals 2d6 points of damage.

A cabal bravo who selects a bonded object begins play with one at no cost. Objects that are the subject of an arcane bond must be either a bauble or weapon that she is proficient with. A bauble is a piece of jewelry that has a small hollow compartment built into it and falls into one of the following categories: amulet, bracelet, brooch, medallion