Blight Master (Cleric/Druid)
Gods and angels, demon lords and balors–these are typical powers of the divine planes. While most clerics worship some deity or another, and seek to assistance of their powerful servants, there are those who seek a simpler life among the plants and creatures of natural world. Blight masters strive to gain mastery over the plants and vermin that inhabit the woodlands and forests within their circle of influence. Whether speaking with the vegetation, striding through overgrown areas, or summoning forth plant and vermin minions to fight at her side, the blight master takes control of the field of battle. (Original Concept by Dustyboy)
Primary: Cleric.
Secondary: Druid.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The blight master selects three druid skills to add to her class skills in addition to the normal cleric class skills. The blight master gains a number of ranks at each level equal to +2 Int modifier.
Weapon and Armor Proficiency: The blight master is proficient with all simple weapons, with light and medium armor, and with shields (except tower shields).
Blight Magic: A blight master is not a master of animals, but of plants and vermin. At 1st level, a blight master must select the Plant domain, the Decay or Growth subdomain, or the new Vermin or Wildgrove domain. In addition, a blight master can alternatively summon swarms and plant type creatures when she casts the summon nature’s ally spell (see the Blight Master Summing Options table).
In addition, all druid spells that specifically affect animals stop doing so and instead affect plant and vermin type creatures. These spells lose the mind-affecting descriptor. The blight master also adds the new animate fungus spell to her list of 3rd–level spells. This spell functions as the animate dead spell, except that it turns corpses into vegepygmi