Arcane Striker (Sorcerer/Monk)
(Original Concept by Elginn Lightbringer)
Primary Class: Monk.
Secondary Class: Sorcerer.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The mystic striker may select three sorcerer skills to add to her class skills in addition to the normal monk class skills. The mystic striker gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The mystic striker is proficient with all simple weapons, plus kama, nunchaku, sai, shortspear, short sword, shuriken, siangham, and temple sword*. The mystic striker is not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a mystic striker loses her AC bonus, fast movement, and flurry of blows abilities, as well as interfering with her bloodline arcanum. (*Advanced Player’s Guide)
Bloodline: A mystic striker gains the sorcerer bloodline class ability and may choose from any of the bloodlines listed in the Core Rulebook, Advanced Players Guide, Ultimate Magic, or any other Pathfinder source. She adds the skill listed in her bloodline to her class skills, and also gains her first bloodline power and each subsequent power at the indicated level, as shown on Table: Mystic Striker.
At 4th level, the mystic striker adds her first bloodline spell to her list of mystic arcanum spells as a 1st-level spell. At 8th level she adds her second bloodline spell as a 2nd-level mystic arcanum spell. At 12th level she adds her third bloodline spell as a 3rd-level mystic arcanum spell. At 16th level she adds her fourth bloodline spell as a 4th-level mystic arcanum spell. At 20th level she adds her fifth bloodline spell as a 5th-level mystic arcanum spell.
The mystic striker does not gain her bloodline arcana. She does not gain her bloodline bonus feats, but she can select any feat listed in her bloodline feats as a normal feat gained due to level advancement, even if she does not qualify for it. This ability replaces the bonus feat gained at 1st level, maneuver training, still mind, slow fall, high jump, wholeness of body, abundant step, diamond body, diamond soul, quivering palm, empty body, tongue of the sun and the moon, and perfect self.
Fast Movement (Ex): A mystic striker's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the mystic striker's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the mystic striker's land speed. This ability replaces the monk’s fast movement.
Sorcerous Strike (Ex): At 1st level, a mystic striker gains Sorcerous Strike as a bonus feat. This ability replaces stunning fist.
Mystic Arcanum: Starting at 2nd level, a mystic striker can casts arcane spells drawn from her mystic arcanum, with a caster level equal to her mystic striker level. To cast a spell, a mystic striker must have a Charisma score equal to at least 10 + the spell level. The save DC against a mystic striker’s spell is 10 + the spell level + the mystic striker’s Charisma modifier.
A mystic striker’s selection of mystic arcanum spells is also extremely limited, more so than other spontaneous spellcasters. At 2nd level, a mystic striker can cast 1st-level mystic arcanum spells and each subsequent level of spells every four levels thereafter, up to a maximum of 5th-level spells at 18th level.
A mystic striker gains one mystic arcanum spell slot for each level of mystic arcanum spell she can cast, from 1st on up. Each day, a mystic striker can cast one of the spells from her mystic arcanum in that slot. At 2nd level, a mystic striker may select one 1st-level sorcerer spells of her choice as her 1st-level mystic arcanum. At 6th level she may select one 2nd-level sorcerer spells of her choice as her 2nd-level mystic arcanum. At 10th level she may select one 3rd-level sorcerer spells of her choice as her 3rd-level mystic arcanum. At 14th level she may select one 4th-level sorcerer spell of her choice as her 4th-level mystic arcanum. At 18th level she may select one 5th-level sorcerer spell of her choice as her 5th-level mystic arcanum.
Upon reaching 10th level, and at every even-numbered mystic striker level after that (12th, 14th, and so on), a mystic striker can choose to learn a new sorcerer spell in place of one of her mystic arcanum she already knows. In effect, the mystic striker loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged. A mystic striker may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. A mystic striker cannot swap her bloodline spells.
Unlike a wizard or a cleric, a mystic striker need not prepare her mystic arcanum spells in advance. She can cast any mystic arcanum spell she knows at any time, assuming she has not yet used up her spells per day for that spell level. This ability replaces the bonus feats gained at 2nd, 6th, 10th, 14th, and 18th level.
Ki Pool (Su): This is exactly like the monk ability of the same name, but in addition to her other ki pool options, a mystic striker can spend 1 point from her ki pool to cast one additional 1st-level or 2nd-level mystic arcanum spell. By spending 2 points from her ki pool, she can cast one additional 3rd-level or 4th-level mystic arcanum spell. By spending 3 points from her ki pool, she can cast one additional 5th-level mystic arcanum spell. Each of these powers is activated as a swift action, as normal.
Table: Mystic Striker