Ferocious and unyielding, valkyries possess great prowess in battle. However, their true strength is realized when they are wielding a polearm in their hands–whether a longspear, fauchard, or similar weapon. Such weapons are deadly in the hands of valkyries, allowing them to strike their foes from afar while capitalizing on their true strengths. Not unlike paladins, valkyries are chosen through divine investiture to serve their goddesses and fight on their behalf, gaining the capacity to cast a small number of divine spells as a reward for their devotion. However, it is their most powerful gift that sets them apart, the ability to overcome injuries and magic that would otherwise kill another outright. It is this lack of fear in dying that mark the valkyrie as a truly powerful adversary. In a world where male warriors are viewed as superior, valkyries turn the stereotype on its head, proving that women can rain death upon her enemies as readily their male counterparts.
Role: Valkyries are amazon warriors granted a portion of the divine. Powerful frontline warriors, valkyries wield their polearms with puissant skill, enabling them to fight at arm’s length, whether on foot or horseback. In the heat of battle, valkyries wield their weapons with might, relying on their resistances to prevent their demise.
Gender: A valkyrie must be female.
Alignment: Any nonlawful.
Hit Dice: d10.
Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
The valkyrie’s class abilities are Acrobatics (Dex), Bluff (Cha), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Knowledge (planes) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Survival (Wis).