Caitiff Knight (Cavalier/Rogue)
Most cavaliers are considered to be knights who seek to uphold virtue, honor in combat, champion the cause of chivalry. However, some cavaliers do not adhere to such strictures, but lean towards a more roguish way of life. Caitiff knights, whether good or evil, tend to be scoundrels at heart. They use their rugged good looks, quick minds, silver tongues, and fast reflexes to lie, cheat, and swagger their way to victory. One must constantly be on their guard when engaging a caitiff knight in combat; for one is never sure what maneuvers, feints, or cheap shots he will use, for no trick is below him. Whether the caitiff knight appears as a high class fop or devious highwayman, all can be assured that they are expert riders, skilled at mounted combat, and ruthless no matter their endeavors. (Original Concept by Elghinn Lightbringer)
Primary Class: Cavalier.
Secondary Class: Rogue.
Alignment: Any.
Hit Dice: d10.
Bonus Skills and Ranks: The caitiff knight may select six rogue skills to add to his class skills in addition to the normal cavalier class skills, one of which must be Stealth. The caitiff knight gains a number of ranks at each level equal to 6 + Int modifier.
Weapon and Armor Proficiency: The caitiff knight is proficient with all simple and martial weapons, with light armor, medium armor, and with shields (except for tower shields). The caitiff knight is also proficient with any weapons from the rogue’s list not included in the simple or martial weapon’s lists.
Challenge (Ex): This is exactly like the cavalier ability of the same name, except that the caitiff knight can use challenge once per day at 1st level, and an additional time at 4th level and every six levels thereafter.
Order (Ex): This is exactly like the cavalier ability of the same name, except the caitiff knight may select the Order of the Mountebank, in addition to any other orders available to him.
Rogue Talents: At 1st level and every four levels thereafter, a caitiff knight gains a rogue talent for which he qualifies. At 13th level, the caitiff knight can choose advanced rogue talents whenever he could choose a rogue talent, or when he selects the extra rogue talent feat. The caitiff knight adds the following rogue abilities to the list of advanced talents he may select: evasion, uncanny dodge, and improved uncanny dodge. A caitiff knight must select uncanny dodge before selecting improved uncanny dodge. In the case of the improved evasion talent, the caitiff knight must have evasion to select it. A caitiff knight treats his level as his rogue level for the purpose of qualifying for talents with level-dependent requirements and calculating the effects of any talent or rogue ability he's chosen. This ability replaces tactician, banner, greater tactician, greater banner, and master tactician.