Clan Crusader (Bloodrager/Paladin)

Many clans dot the lands; from the lush highlands of the mountain hills, to the desert tundra of the cold north. No matter where they live, in every clan can be found one who draws upon both their magical heritage and god-granted gifts of their patron deities. These then, are the clan crusaders–sworn to protect their clan and destroy their blood enemies no matter the cost. Through the power of his rage, the clan crusader draws upon the divine energies of his god to smite his foes and gain abilities meant to enhance his capacity in battle. While not common, clan crusaders are both deadly and fearsome to behold. (Original Concept by Lindley Court)

Primary Class: Bloodrager.

Secondary Class: Paladin.

Alignment: Any nonchaotic.

Hit Dice: d10.

Bonus Skills and Ranks: The clan crusader may select three paladin skills to add to his class skills in addition to the normal bloodrager class skills, one of which must be Knowledge (nobility). The clan crusader gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The clan crusader is proficient with all simple and martial weapons, with light and medium armor, and with shields (except towers shields). A clan crusader can cast bloodrager spells while wearing light armor or medium armor without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a clan crusader wearing heavy armor or wielding a shield incurs a chance of arcane spell failure if the spell in question has somatic components.

Bloodline Clan: The clan crusader’s clan is a symbol of both his heritage and the source of his magic that empowers his bloodrages, bonus feats, and bonus spells. Regardless of the source, his clan’s influence manifests in a number of ways. This functions like the bloodrager’s bloodline ability and once made, this choice cannot be changed. He may also choose the new Boreal Bloodline.

In addition to the clan crusader’s bloodline powers, bonus feats, and bonus spells, his bloodline determines his blood enemy (see Smite Blood Enemy below). The clan crusader gains the following creature types (or subtypes) as his blood enemies, according to his bloodline. 

Table: Blood Enemies

Crusader’s Defense (Su): At 2nd level, when a clan crusader wields a two-handed melee weapon, he gains a +2 shield bonus to AC. At 5th level, this bonus increases to +4. This ability replaces uncanny dodge.