Grave Caller (Summoner/Cleric)
The grave caller draws his power from the negative energy plane, and uses it to summon a powerful outsider to his aid. This creature originates from an obscure and relatively unknown plane, but obeys its master without question. By employing the dark powers bestowed upon him by his deity, the grave caller can summon forth undead creatures to serve in his cause, and unleash fell energy to strike down his foes, or cure his undead minions. Should the grave caller prove his worth, his god transforms him into a creature of undead power as both a reward for his dedicated service and to further their cause. (Original Concept by Cartmanbeck)
Primary Class: Summoner.
Secondary Class: Cleric.
Alignment: Any nongood.
Hit Die: d8.
Bonus Skills and Ranks: The grave caller may select three cleric skills to add to her class skills in addition to the normal summoner class skills. The grave caller gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The grave caller is proficient with all simple weapons. The grave caller is also proficient with light armor. A grave caller can cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a grave caller wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass grave caller still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spellcasting: A grave caller casts arcane spells drawn from the summoner spell list. She also adds all inflict spells and cleric spells of the necromancy school to her list, and treats them as summoner spells of the same level. A grave caller otherwise learns and casts spells as a summoner equal to his grave caller level.
Undead Eidolon: A grave caller gains the summoner’s eidolon ability, but his eidolon is an undead creature, formed from the flesh and bones of slain opponents (or fallen allies). An undead eidolon’s home plane is a perverse place where undead creatures flourish and hunt the living for all eternity.
Virtually unknown to most practitioners of summoning magic, those who have discovered its secret whereabouts place it somewhere between the Negative Energy Plane and the Plane of Shadow. This ability otherwise functions as the summoner’s eidolon ability, except for the following changes:
At creation, the grave caller’s eidolon gains the Undead Appearance as a bonus evolution.
The eidolon has no Constitution score, and uses its Charisma score to determine hit points, Fortitude saves, etc., as if it were an undead creature. It is also immune to all effects that require a Fortitude save, unless that effect can target objects.