Nature is expressly deceptive. From naturally evolved camouflage and carnivorous plants, to bugs that emulate other animals to fool predators, its ultimate goal is the survival of as many species of plant and animal life to survive the ravages of time. Like wildlife, it is those men and women who learn to harness nature’s power and use it to gain an upper hand against their enemies that also ensure their survival. So it is, blackthorns use natural deception to enhance their own innate skills of stealth and subterfuge to survive in the wilderness beyond the urban boundaries of city life. While a blackthorn’s primary focus is deception and defensive capabilities, they are by no means helpless. These devious agents of the natural world train themselves in the roguish skill set, while modeling themselves upon animals that use cunning, patience and trickery rather than direct force. (Original Concept by JonathonWilder)
Primary Class: Rogue.
Secondary Class: Druid.
Hit Dice: d8.
Bonus Skills and Ranks: The blackthorn may select three druid skills to add to her class skills in addition to the normalrogue class skills. The blackthorn gains a number of ranks at each level equal to 6 + Int modifier.
Weapon and Armor Proficiency: The blackthorn is proficient with all simple weapons, plus the hand crossbow, rapier, scimitar, sap, and shortbow. A blackthorn is proficient with light armor, but is prohibited from wearing metal armor and; thus, they may wear only padded or leather armor. A blackthorn may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description. A blackthorn is not proficient with shields. The blackthorn otherwise follows the armor and shield restrictions as described in the druid class entry.
Nature Sense (Ex): At 1st level, a blackthorn gains the druid’s nature sense ability. This ability and wild empathy replace trapfinding.
Sneak Attack (Ex): This is exactly like the rogue ability of the same name, except that the extra damage is 1d6 at 1st level, and increases by 1d6 at 3rd and every four levels thereafter, up to a maximum of 6d6 at 19th level.
Wild Empathy (Ex): At 1st level, a blackthorn gains the druid’s wild empathy ability.
Woodland Stride (Ex): At 2nd level, a blackthorn gains the druid’s woodland stride ability. This ability replaces the rogue talent gained at 2nd level.
Wild Sneak (Ex): At 3rd level, a blackthorn chooses a single terrain from the ranger’s favored terrain class feature. While she is within that terrain, she can take 10 on any Stealth check she can make within that terrain. When the blackthorn reaches 6th level and every three levels thereafter, she chooses a new type of terrain from the ranger’s favored terrain list. She gains this ability with the newly picked terrain. This ability replaces trap sense.