Formbender (Monk/Summoner)

Monks are well known for their mystical connection to their inner power. However, some bend this connection to form a bond with an extraplanar entity, gaining a number of powerful abilities in the process. These formbenders can summon forth the aspect of an eidolon from the outerplanes through meditation and training, enhancing their combat capabilities and diversifying their abilities. (Original Concept by Arkellus)

Primary Class: Monk.

Secondary Class: Summoner.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The formbender may select three summoner skills to add to his class skills in addition to the normal monk class skills. The formbender gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The formbender is proficient with the brass knuckles, cestus, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear, temple sword, and all natural attacks. The formbender is not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, the formbender loses his AC bonus, as well as his fast movement and Multiattack abilities.

Eidolon Aspect (Su): A formbender gains evolutions as if he were an eidolon. Some of the evolutions can be permanently manifested in his normal form (see the Manifestation ability), while others can be summoned temporarily. A formbender begins play with the ability to assume the aspect of a powerful outsider called an eidolon. A formbender can assume this aspect by spending 1 point from his ki pool as a swift action. This aspect lasts for 1 minute per formbender level. The formbender’s hit points are unchanged from his normal form and he can heal naturally as normal. Spells such as banishment or dismissal do not work on the formbender’s aspect, but the aspect can be dismissed by the formbender (a swift action). Drawing upon this ability uses up the same power as the formbender’s manifestation ability. As a result, when the formbender assumes his eidolon aspect, his manifestation ability is immediately suppressed. He retains all evolutions granted by his manifestation and immediately gains any additional evolutions granted by his aspect.

At 1st level, a formbender must choose one of the base forms listed in the eidolon description, and when manifested, takes a form shaped by the formbender’s desires. The formbenders uses his Hit Dice, saving throws, skills, feats, and other abilities while assuming his eidolon aspect. He also receives a pool of evolution points, based his level, that can be used to give the formbender different abilities and powers. Whenever the formbender gains a level, he must decide how these points are spent, and they are set until he gains another level of formbender. In addition, the formbender is also limited