Shrine Maiden (Shaman/Cleric)

A shrine maiden, or “miko” in the secret language of the temple shrines, is skilled in the ways of wards and healing, and blessed with a powerful connection to the spirit world that imbues her with both mystic knowledge and the ability to defend against the harmful and malicious spirits. Preferring to spend their time in quiet and meaningful meditation, shrine maidens are compassionate folk who are drawn from their sacred shrines by the prayers of sick and down trodden seeking aid and protection from malevolent spirits that roam and infest the lands. Whether it is the lost souls of the dead, or capricious fey creatures whose intentions are uncertain, the shrine maiden offers both healing and guidance to all who stand in need. Male shaman's who choose to follow this path are known as Shrine Priests. (Original Concept by JonathonWilder)

Primary Class: Shaman.

Secondary Class: Cleric.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The shrine maiden selects three cleric skills to add to her class skills in addition to the normal shaman class skills. The shrine maiden gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The shrine maiden is proficient with all simple weapons, and with light and medium armor, but not with shields.

Spirit Magic: This is exactly like the shaman ability of the same name. Alternatively, instead of choosing a spell from those granted by her chosen spirit as her spirit magic spell of a given level, she may select an abjuration or divination spell of the same level from the cleric spell list in its place.

Chastise Spirits (Su): Regardless of alignment, any shrine maiden can release a wave of energy by channeling the power of her chosen spirit. This energy can be used to cause or heal damage to creatures considered to be spirits (see Spirit Creatures below).

A good shrine maiden that channels spirit energy can choose to deal damage to evil and neutral spirits, or to heal good spirits. An evil shrine maiden that channels spirit energy can choose to deal damage to good and neutral spirits, or to heal evil spirits. A neutral shrine maiden must choose whether she channels spirit energy as a good or evil shrine maiden. Once this choice is made, it cannot be reversed.

Chastising spirits causes a burst of spirit energy that affects all spirit creatures of the right alignment (either good, neutral or evil) in a 30-foot radius centered on the shrine maiden. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage at the indicated levels (see Table: Shrine Maiden) up to a maximum of 7d6 and 19th level. Spirit creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the shrine maiden's level + the shrine maiden's Charisma modifier. Spirit creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A shrine maiden may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A shrine maiden can choose whether or not to include herself in this effect. This ability and weaken spirits replace wandering spirit, wandering hex, and the hexes gained at 4th, 12th,