Flamboyant Challenger (Swashbuckler/Cavalier)

Swashbucklers can be paragons of grace when dueling on foot, but the flamboyant challenger goes a step further in her boastful deeds. With a merry smile upon her face, she delivers death blows with her rapier as she gallops onto the battlefield astride her faithful mount. Often, the flamboyant challenger’s steed is just as renowned as its master, and only slightly less feared for its deeds and fearlessness. (Original Concept by Bardess)

Primary Class: Swashbuckler.

Secondary Class: Cavalier.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The flamboyant challenger adds Handle Animal to her list of class skills, in addition to those gained from her chosen order. The flamboyant challenger gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The flamboyant challenger is proficient with all simple and martial weapons, with light armor, but not with shields.

Deeds: A flamboyant challenger swaps three deeds for the following deeds.

Jump On (Ex): At 7th level, a swashbuckler can spend 1 panache point to jump in the saddle from a distance or from above. The swashbuckler attempts an Acrobatics check and gains a bonus on this check equal to her Charisma bonus. With a successful check, she manages to mount as a swift action, and negates all falling damage she could have sustained. This deed replaces the superior feint deed.

Steed Shield (Ex): At 11th level, a mounted swashbuckler can spend 1 panache point to use the Cover task granting herself an AC bonus equal to her Dexterity bonus if she makes a successful Ride check with DC 20. Recovering from the cover is a swift action rather than a move action (no check required). This deed replaces bleeding wounds deed.

Saving Charge (Ex): At 19th level, when the swashbuckler is not astride her mount, she can spend 2 panache points to call her steed to charge through and save her. The steed can move up to its movement rate, adds the master’s Dexterity bonus to its overrun maneuver check, and must end its movement adjacent to its master. This deed replaces the stunning stab deed.

Mount (Ex): At 1st level, a flamboyant challenger gains the cavalier’s mount ability. While mounted, the flamboyant challenger can use her derring–do, dodging panache, kip–up, swashbuckler’s grace, evasive, and swashbuckler’s edge deeds as if she was on foot. A flamboyant challenger’s mount also gains the following ability.