War Chanter (Barbarian/Bard)
Among the primitive tribes of the world are those who call upon the powers of nature to inspire his people to unheard of levels of skill in battle. Through rhythmic chants and simple refrains, the war chanter arouses his inner spirit, and draws upon the strength and rage of his tribesmen to bolster their attacks, heighten their awareness, and provide increased protection to ensure victory against their enemies. (Original Concept by Elghinn Lightbringer)
Primary Class: Barbarian.
Secondary Class: Bard.
Alignment: Any nonlawful.
Hit Dice: d10.
Bonus Skills and Ranks: The war chanter may select three bard skills to add to his class skills in addition to the normal barbarian class skills, one of which must be Perform (sing). The war chanter gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The war chanter is proficient with all simple and martial weapons, with light armor, medium armor, and with shields (except tower).
War Chant: This is exactly like the bard’s bardic performance ability, but applies only to Perform (sing) checks made by the war chanter. In addition, the war chanter uses the following performances in place of those accessed by the bard. This ability and battle cry replace trap sense.
Battle Cry (Su): At 2nd level, a war chanter can use his performance to counter the effects of fear effects. Each round of the battle cry, he makes a Perform (sing) skill check. Any ally within 30 feet of the war chanter (including the war chanter himself) that hears the battle cry gains a +1 morale bonus to saves against fear. If an ally within range of the battle cry is already under the effect of a fear type spell, it gains another saving throw against the fear effect each round it hears the battle cry. At 6th level and every four levels thereafter, this bonus against fear effects increases by +1, to a maximum of +5 at 18th level. Battle cry relies on audible components to function. This ability and war chant replace trap sense.
Fog of War (Sp):