Pyrotechnicist (Gnome, Alchemist Archetype)
While many gnomes have an affinity to alchemy and creating items of an alchemical nature, some utilize alchemical fire to cause their weapons to burst into tongues of flame and brew a special mutagen that allows them to erupt into a fiery blaze. Pyrotechnicists often use their fire to consume their foes, but they have also learned that it can protect, if properly controlled. Class Features The pyrotechnicist has the following class features. Everburning Touch (Ex)
Any weapon held by a pyrotechnicist is considered to be an everburning torch. It sheds light in a 20-foot radius but does not radiate heat or deal fire damage. In addition, a pyrotechnicist can cast spark as a spell-like ability at will. This ability replaces brew potion. Extracts
A pyrotechnicist adds additional spells to his list of extracts. If a particular spell’s function prevents it from being imbibed, the completed extract is instead thrown to the ground to create the desired effect. A pyrotechnicist add the following spells to his list of formulae at the indicated levels: 1st-level–produce flame, snapdragon fireworks; 2nd-level–fire’s friend, pyrotechnics, stoke the inner fire; 3rd-level–molten orb; 4th-level–wall of fire; 5th-level–fire snake; 6th-level–chains of fire.
Incendagen (Su)
At 1st level, a pyrotechnicist discovers how to create a mutagen that he can imbibe to create shroud of flames that surrounds him and causes no harm to himself. It takes 1 hour to brew a dose of incendagen, and once brewed, it remains potent until used. A pyrotechnicist can only maintain one dose of incendagen at a time—if he brews a second dose, any existing incendagen becomes inert. As with an ex