An arcane knight of the necromancy school gains the following powers.
Grave Touch (Sp)
As a standard action, you can make a melee touch attack that causes a living creature to become shaken for a number of rounds equal to 1/2 your arcane knight level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your arcane knight level. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Life Sight (Su)
At 11th level, you gain blindsight to a range of 10 feet for a number of rounds per day equal to your arcane knight level. This ability only allows you to detect living creatures and undead creatures. This sight also tells you whether a creature is living or undead. Constructs and other creatures that are neither living nor undead cannot be seen with this ability. The range of this ability increases by 10 feet for every four levels beyond 11th. These rounds do not need to be consecutive.