Monarch Faerie Dragon, Young (CR 2)
A pair of brightly colored butterfly wings sprouts from the back of this miniature dragon.
XP 600
CG Tiny dragon
Init +3; Senses darkvision 60 ft., low-light vision; Perception +8
DEFENSE
AC 18, touch 16, flat-footed 14 (+3 Dex, +1 dodge, +2 natural, +2 size)
hp 22 (3d12+3)
Fort +4, Ref +6, Will +5
Immune paralysis, sleep; SR 13
OFFENSE
Speed 10 ft., fly 60 ft. (perfect), swim 30 ft.
Melee bite +4 (1d3–1)
Space 2-1/2 ft., Reach 0 ft.
Special Attacks breath weapon (5-ft. cone, euphoria, Fort DC 12 negates, usable every 1d4 rounds)
Spell-Like Abilities (CL 3rd; concentration +6)
3/day-greater invisibility (self only)
Spells Known (CL 3rd; concentration +6)
1st (8/day) grease DC 14), silent image (DC 14), sleep (DC 14)
0 (at will) dancing lights, flare (DC 13), ghost sound (DC 13), mage hand, open/close
STATISTICS
Str 9, Dex 17, Con 13, Int 16, Wis 14, Cha 16
Base Atk +3; CMB +4; CMD 14 (18 vs. trip)
Feats Acrobatic, Dodge
Skills Acrobatics +8 (+0 when jumping), Bluff +9, Diplomacy +9, Fly +23, Perception +8, Sense Motive +8, Stealth +17, Swim +13, Use
Magic Device +9
Languages Common, Draconic, Elven, Sylvan; telepathy 100 ft.
SPECIAL ABILITIES
Breath Weapon
5-foot cone, euphoria for 1d6 rounds, DC 12 Fort negates. Creatures affected by euphoria are staggered, sickened, and immune to fear effects for the duration. A monarch faerie dragon can use this breath weapon once every 1d4 rounds. The save DC is Constitution-based.
Spells
A monarch faerie dragon casts spells as a 3rd-level sorcerer.
ECOLOGY
Environment temperate and warm forests
Organization solitary or clan (2-8)
Treasure standard