Monarch Faerie Dragon, Young (CR 2)

A pair of brightly colored butterfly wings sprouts from the back of this miniature dragon. 

XP 600

CG Tiny dragon

Init +3; Senses darkvision 60 ft., low-light vision; Perception +8

DEFENSE

AC 18, touch 16, flat-footed 14 (+3 Dex, +1 dodge, +2 natural, +2 size)

hp 22 (3d12+3)

Fort +4, Ref +6, Will +5

Immune paralysis, sleep; SR 13

OFFENSE

Speed 10 ft., fly 60 ft. (perfect), swim 30 ft.

Melee bite +4 (1d3–1)

Space 2-1/2 ft., Reach 0 ft.

Special Attacks breath weapon (5-ft. cone, euphoria, Fort DC 12 negates, usable every 1d4 rounds)

Spell-Like Abilities (CL 3rd; concentration +6)

3/day-greater invisibility (self only) 

Spells Known (CL 3rd; concentration +6)

1st (8/day) grease DC 14), silent image (DC 14), sleep (DC 14)

0 (at will) dancing lights, flare (DC 13), ghost sound (DC 13), mage hand, open/close

STATISTICS

Str 9, Dex 17, Con 13, Int 16, Wis 14, Cha 16

Base Atk +3; CMB +4; CMD 14 (18 vs. trip)

Feats Acrobatic, Dodge

Skills Acrobatics +8 (+0 when jumping), Bluff +9, Diplomacy +9, Fly +23, Perception +8, Sense Motive +8, Stealth +17, Swim +13, Use 

Magic Device +9

Languages Common, Draconic, Elven, Sylvan; telepathy 100 ft.

SPECIAL ABILITIES

Breath Weapon 

5-foot cone, euphoria for 1d6 rounds, DC 12 Fort negates. Creatures affected by euphoria are staggered, sickened, and immune to fear effects for the duration. A monarch faerie dragon can use this breath weapon once every 1d4 rounds. The save DC is Constitution-based. 

Spells 

A monarch faerie dragon casts spells as a 3rd-level sorcerer.

ECOLOGY

Environment temperate and warm forests

Organization solitary or clan (2-8)

Treasure standard