Magic in the Blood: A Guide to Eldritch Heritage and Sorcerer Bloodlines
The Sorcerer is a concept that has been around for a very long time. A mage that, instead of studying magical lore and theory to gain understanding of its power, is just inherenly born with that power, and may work her entire life to contain and manage it.
In the Pathfinder RPG, a Sorcerer can fulfill many different roles in a party. She can make a very good blaster, using her raw arcane power to destroy enemies directly. She can also make a very good battlefield controller, creating pits or traps in mid-battle to trip up her opponents or direct their movement into the path of a more direct melee ally. A sorcerer can also fulfill the “rogue” party role, using spells to increase her natural Charisma, sweet-talking her way out of difficult situations, or using Stealth to sneak into an enemy’s base and steal an important magic item.
Just like a Wizard, a Sorcerer’s spells give her a good range of flexibility, allowing the Sorcerer to become what you need her to be at a moment’s notice, though she will never be quite as flexible as her Wizard counterpart can be, since she has a limited number of spells known. However, what really makes a Sorcerer shine is the power that she is given thanks to her magical bloodline, which can make a mediocre character into a party star if played right.
This guide is a supplement to the following three guides currently posted on the Paizo forums which deal with Sorcerers:
A Quick Guide to Pathfinder Sorcerers: gods don't need spellbooks (Core, APG, UM, UC) [