Master of the Scroll School
The master of the scroll wizard is trained in the use of tapping his magical reserves to increase the power and effectiveness of his scrolls. The master of the scroll school complements the Scroll Warrior multiclass archetype.
Arcane Challenge (Ex)
At 1st level, you can challenge a foe to combat. As a swift action, you can choose one target within sight to challenge. Your scroll blade melee attacks and touch spells deal extra damage when made against the target of your challenge. This extra damage is equal to your level. You can use this ability once per day at 1st level, plus one additional time per day for every eight levels beyond 1st, to a maximum of three times per day at 17th level. Challenging a foe requires much of your concentration. You take a –2 penalty to you Armor Class, except against attacks made by the target of your challenge. The challenge remains in effect until the target is dead or unconscious, or until the combat ends.
Scroll Blade (Su)
Starting at 1st level, you can wield any paper, parchment, or cloth scroll as if it were a melee weapon a. In your hands, the scroll acts as a short sword with an enhancement bonus equal to 1/2 the level of the highest-level wizard spell on the scroll; a scroll with only a cantrip or 1st-level spell on it counts as a masterwork short sword. You are proficient in this weapon, and feats and abilities that affect short swords (such as Weapon Focus) apply to this weapon. You cannot wield two scroll blades at the same time.
Activating this ability is a free action. A scroll blade only retains its abilities in your hands. The scroll blade has hardness 0 and hit points equal to the highest-level wizard spell on the scroll. Each successful hit by the scroll blade reduces its hit points by 1; this damage cannot be repaired, but does not affect casting from the scroll. When its hit points reach 0, the scroll is destroyed. If a scroll contains a spell with a metamagic feat, this ability uses the original spell level of the spell (a scroll of empowered fireball counts as a 3rd-level spell).
At 3rd level, when using a 4th-level or higher wizard scroll as a scroll blade, you can choose to reduce its enhancement bonus by 1 (minimum +1 enhancement bonus) to treat it as a reach weapon. For example, you could use a scroll of charm monster (a 4th-level wizard spell) as either a +2 short sword or a +1 short sword with reach.
At 5th level, when using a 4th-level or higher wizard scroll as a scroll blade, you can choose to reduce its enhancement bonus (to a minimum of a +1 enhancement bonus) to give any of the following weapon properties: defending, frost, icy burst, keen, ki focus, shock, shocking burst, speed. Adding any of these properties consumes an amount of enhancement bonus equal to the property’s cost. You must know the prerequisite spell or spells to craft the weapon property in question (for example, you must know haste to be able to give your scroll blade the speed property).
Scroll Shield (Su)
At 1st level, you can wield any paper, parchment, or cloth scroll as if it were a light wooden shield. In your hands, the scroll grants a +1 shield bonus with an enhancement bonus equal to 1/2 the level of the highest-level wizard spell on the scroll; a scroll with only a cantrip or 1st-level spell counts as a masterwork light shield sword. The scroll shield has no armor check penalty, arcane spell failure chance, or maximum Dexterity bonus. You are considered proficient in this shield. You can use a scroll blade in one hand and a scroll shield in the other hand.
Activating this ability is a free action. A scroll shield only retains its abilities in your hands. The scroll shield has hardness 0 and hit points equal to the highest-level wizard spell on the scroll. Each successful attack roll against you reduces the scroll shield’s hit points by 1; this damage cannot be repaired, but does not affect casting from the scroll. When its hit points reach 0, the scroll is destroyed.
At 5th level, when using a 3rd-level or higher wizard scroll as a scroll shield, you can choose to reduce its enhancement bonus (to a minimum of a +1 enhancement bonus) to give it any of the following shield properties: ghost touch, light fortification, moderate fortification. Adding any of these properties consumes an amount of bonus equal to the property’s cost (see Table 15–5: Shield Special Abilities in the Core Rulebook). You must know the prerequisite spell or spells to craft the shield property in question (for example, you must know limited wish to be able to give his scroll the fortification property).
If a scroll contains a spell with a metamagic feat, this ability uses the original spell level of the spell (a scroll of empowered fireball counts as a 3rd-level spell).
Scroll Banner (Su)
At 8th level, you become a symbol of inspiration to your allies and companions. As long as you wield a scroll as either a scroll blade or scroll shield, and it is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. For every five levels beyond 8th, these bonuses increase by +1. The scroll must be carried or wielded by you.
Master of the Scroll Spells
The following spells are considered part of the Master of the Scroll school.
1st—comprehend languages, erase, identify, lock gaze†, magic aura, memory lapse*, transfer tattoo‡.
2nd—book ward#, codespeak%, hidden knowledge%, locate object, obscure object, symbol of mirroring**, tattoo potion‡.
3rd—arcane sight, explosive runes, glyph of warding, illusory script, secret page.
4th—symbol of revelation**, symbol of slowing**.
5th—break enchantment, symbol of pain, symbol of scrying**, symbol of sleep, symbol of striking†.
6th—glyph of warding (greater), sign of wrath@, symbol of fear, symbol of persuasion, symbol of sealing**.
7th—arcane sight (greater), power word blind, resonating word**, symbol of stunning, symbol of weakness.
8th—power word stun, symbol of death, symbol of insanity, word of recall.
9th—power word kill, symbol of strife**, symbol of vulnerability.
(*Advance Player’s Guide, **Ultimate Magic, †Ultimate Combat, ‡Pathfinder Campaign Setting: Inner Sea Magic, #Pathfinder Chronicles: Seeker of Secrets, %Pathfinder Companion: Second Darkness Player’s Guide, @Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition)