Eldritch Rampager (Barbarian/Sorcerer)

Eldritch rampagers are often born with inherent arcane talent sufficient to earn him prestige as a famous and powerful sorcerer. However, as it so often does, something in his life diverted him from mastering the arcane arts, forcing him to choose an alternate route, that of martial fury. Fortunately, the flame of that innate magic has continued to burn. By fanning that flame, the eldritch rampager has learned to harness it, allowing him strengthen and bolster his prowess in battle. (Original Concept by Cartmanbeck)

Primary Class: Barbarian.

Secondary Class: Sorcerer.

Alignemnet: Any nonlawful.

Hit Dice: d10.

Bonus Skills and Ranks: The eldritch rampager may select three sorcerer skills to add to her class skills in addition to the normal barbarian class skills. The eldritch rampager gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The eldritch rampager is proficient with all simple and martial weapons, with light armor, and with shields (except for tower shields). He can cast his bloodline spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, an eldritch rampager wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component.

Bloodline: An eldritch rampager’s innate magical bloodline gives him access to spellcasting and powers that other barbarians could never use. At 1st level, an eldritch rampager may choose from any of the following Wildblooded variant bloodlines: Anarchic‡,