(Planar) Adamantine

The dragon is covered in tiny gleaming scales like silvery-black metal coated in diamonds, while sweeping horns fan back from the dragon's snout, forming a radiant, crown-like crest. 

ADAMANTINE DRAGON

NG dragon (extraplanar, good)

BASE STATISTICS

CR 8; Size Small; Hit Dice 9d12

Speed 60 ft.

Natural Armor +8; Breath Weapon line, 2d10 fire

Str 19, Dex 14, Con 15, Int 14, Wis 15, Cha 14

SPECIAL ABILITIES 

Adamantine Touch (Ex) An adamantine dragon's natural weapons are treated as adamantine weapons for the purpose of overcoming 

   damage reduction and bypassing hardness. 

Breath Weapon (Su) An adamantine dragon breathes a line of searing white hot fire. Each creature struck by the line takes the indicated 

   damage, or half that amount with a successful Reflex save. 

Change Shape (Su) An adamantine dragon can assume any animal or humanoid form three times per day as if using polymorph. 

Greater Damage (Ex) The oversized limbs and natural weapons of a very young or older adamantine dragon deals damage as if they were 

   one size category larger than they really are. The adamantine dragon does not gain the additional attacks of the larger size, only the greater 

   damage. 

Improved Sunder (Ex) A young or older adamantine dragon gains Improved Sunder as a bonus feat, for it frequently attempts to destroy its 

   opponent’s weapons and armor. 

Paralyzing Breath (Su) Instead of a line of fire, an adamantine dragon can breathe a cone of paralyzing gas. Creatures within the cone must 

   succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon. 

Spell-Like Abilities (Sp) An adamantine dragon gains the following spell-like abilities, usable at will (unless otherwise noted) upon reaching 

   the listed age category. 

True Courage (Ex) A great wyrm adamantine dragon can fight on through pain and death. When reduced to below 0 hit points, it remains 

   conscious, automatically stabilizes, and can continue to act (although it is staggered). If it takes damage or is the target of a spell that 

   causes its death, it remains alive for 1 round and can act normally (it is not staggered for this final round). 

* An adamantine dragon can cast cleric spells as arcane spells.

 

ECOLOGY

Environment any good-aligned plane

Organization solitary

Treasure triple