(Planar) Adamantine
The dragon is covered in tiny gleaming scales like silvery-black metal coated in diamonds, while sweeping horns fan back from the dragon's snout, forming a radiant, crown-like crest.
ADAMANTINE DRAGON
NG dragon (extraplanar, good)
BASE STATISTICS
CR 8; Size Small; Hit Dice 9d12
Speed 60 ft.
Natural Armor +8; Breath Weapon line, 2d10 fire
Str 19, Dex 14, Con 15, Int 14, Wis 15, Cha 14
SPECIAL ABILITIES
Adamantine Touch (Ex) An adamantine dragon's natural weapons are treated as adamantine weapons for the purpose of overcoming
damage reduction and bypassing hardness.
Breath Weapon (Su) An adamantine dragon breathes a line of searing white hot fire. Each creature struck by the line takes the indicated
damage, or half that amount with a successful Reflex save.
Change Shape (Su) An adamantine dragon can assume any animal or humanoid form three times per day as if using polymorph.
Greater Damage (Ex) The oversized limbs and natural weapons of a very young or older adamantine dragon deals damage as if they were
one size category larger than they really are. The adamantine dragon does not gain the additional attacks of the larger size, only the greater
damage.
Improved Sunder (Ex) A young or older adamantine dragon gains Improved Sunder as a bonus feat, for it frequently attempts to destroy its
opponent’s weapons and armor.
Paralyzing Breath (Su) Instead of a line of fire, an adamantine dragon can breathe a cone of paralyzing gas. Creatures within the cone must
succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.
Spell-Like Abilities (Sp) An adamantine dragon gains the following spell-like abilities, usable at will (unless otherwise noted) upon reaching
the listed age category.
Young—mirror image
Juvenile—dimension door
Adult—dispel evil
Old—plane shift (3/day)
Ancient—banishment
Great wyrm—power word stun
True Courage (Ex) A great wyrm adamantine dragon can fight on through pain and death. When reduced to below 0 hit points, it remains
conscious, automatically stabilizes, and can continue to act (although it is staggered). If it takes damage or is the target of a spell that
causes its death, it remains alive for 1 round and can act normally (it is not staggered for this final round).
* An adamantine dragon can cast cleric spells as arcane spells.
ECOLOGY
Environment any good-aligned plane
Organization solitary
Treasure triple