Zealous Gunman (Inquisitor/Gunslinger)
(Original Concept by Yuri Clovershield)
Hit Dice: d8.
Bonus Skills and Ranks: The zealous gunman selects three gunslinger skills to add to her class skills in addition to the normal inquisitor class skills. The zealous gunman gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The zealous gunman is proficient with all simple, all firearms, plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity. She is also proficient with light armor, medium armor, and shields (except tower shields).
Diminished Spellcasting: The zealous gunman casts divine spells drawn from the inquisitor spell list, and gains one fewer spell of each spell level per day. If this reduces the number to 0, she may cast spells of that level only if they are domain spells or if her Wisdom allows bonus spells of that level. She otherwise learns, prepares, and casts spells as an inquisitor of equal level.
Gunsmith (Ex): At 1st level, a zealous gunman gains the gunslinger’s gunsmith ability. This ability replaces monster lore and stern gaze.
Judgment (Su): This is exactly like the inquisitor’s ability of the same name, except that the zealous gunman replaces the destruction judgment with the following new judgment.
Zealot’s Brand (Su): At 1st level, a zealous gunman gains the zealout’s brand judgment. When using this judgment, the zealous gunman gains the ability to brand humanoid creatures with divine (positive or negative energy). To do so, she must make a successful ranged touch attack or a firearm attack against the humanoid creature. This attack deals an amount of positive energy damage equal to 1d6 + the zealous gunman’s Charisma score, and burns her personal symbol into the humanoid creature’s flesh or another exposed part of the creature’s body. From that point onward, the zealous gunman can sense the existence of the branded creature as if it were the target of a locate creature spell (caster level equal to 1/2 the zealous gunman level). A zealot’s brand lasts until the humanoid creature is slain or until the zealous gunman uses this ability on another creature. This ability replaces the destruction judgment.
Deeds: At 3rd level, a zealous gunman gains the gunslinger’s deed ability, and gains access to her 1st–level deeds. At 7th level and every four levels thereafter, she gains access to each subsequent level of deeds, up to 15th–level deeds at 19th level. In addition, a zealous gunman swaps eleven deeds for the following deeds.