Ur-Warrior (Monk/Ninja)

Long before the “ninja” or “monk” had been established as myth and legend, dark tales were told of evil demons that inhabited the forests. In these early days, these warriors discovered the ancient ways of the martial arts, which allowed them to exploit subterfuge and elusiveness to their gain. These ur-warriors fought over what the philosophical methods and techniques of the martial arts should become. The result was the emergence of the ninjas and monks of recent legend. While few ur-warriors remain, they keeps their secrets to themselves or their clansmen at all costs while laboring to further their cause or that of the clan. (Original Concept by Starfox)

Primary Class: Monk.

Secondary Class: Ninja.

Alignment: Any.

Hit Die: d8.

Bonus Skills and Ranks: The ur-warrior may select three ninja skills to add to his class skills in addition to the normal monk class skills. The ur-warrior gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The ur-warrior is proficient with cestus*, club, dagger, kama, nunchaku, quarterstaff, short sword, and shuriken, plus one light or one-handed martial weapon of his choice. Ur-warrior are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, an ur-warrior loses his AC bonus, as well as his fast movement ability. (*Advanced Player’s Guide)

Lethal Strike (Ex): At 1st level, an ur-warrior gains the monk’s unarmed strike ability, except his unarmed damage is 1d6 (1d4 for a Small ur-warrior) and does not increase with level like a monk’s unarmed strike ability. A lethal strike deals both bludgeoning and slashing damage, and can be used with any weapon he is proficient with, in which case the damage type is that of the weapon.

In addition, an ur-warrior deals extra damage with melee and thrown attacks. If an ur-warrior can catch an opponent when she is unable to defend herself effectively, he can strike accurate blows to deal extra damage. The ur-warrior’s lethal sneak attacks deal this extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), but unlike a normal sneak attack, he does not deal this damage when flanking a target. This extra damage is 1d6 at 1st level, and increases by 1d6 every three ur-warrior levels thereafter, to a maximum of 7d6 at 19th level. This is considered “precision” damage, and is not multiplied on a confirmed critical hit with a lethal sneak attack. Ranged attacks made with thrown weapons count as lethal sneak attacks if the target is within 30 feet. Lethal sneak attack does not work with missile weapons or ranged “touch” spells.

Whenever an ur-warrior makes a successful melee attack or ranged attack with a thrown weapon against an opponent that is neither denied its Dexterity bonus to AC nor caught flat-footed, he deals an amount of extra damage equal to her minimum lethal sneak attack damage (1 point at 1st level, 2 points at 4th level, and so on). Lethal sneak attack damage stacks with sneak attack damage gained from another class, except when flanking an opponenet. This replaces flurry of blows.

Secret Techniques: