Trench Infantryman (Fighter/Gunslinger)

(Original Concept by Alfray Stryke)

Primary Class: Fighter.

Secondary Class: Gunslinger.

Alignment: Any. 

Hit Dice: d10.

Bonus Skills and Ranks: The trench infantryman may select three gunslinger skills to add to his class skills in addition to the normal fighter class skills. The trench infantryman gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The trench infantryman is proficient with all simple and martial weapons, and with all firearms. They are proficient with light armor, but not with shields.

Gunsmith: At 1st level trench infantryman gains the gunslinger’s gunsmith ability. This ability and grit replace the bonus feat gained at 1st level.

Bonus Feats: This functions as the fighter class ability, except that a trench infantryman may also select grit feats.

Deeds: At 2nd level, a trench infantryman gains the gunslinger’s deeds ability, and gains access to 1st level deeds. Every four levels beyond 2nd, the trench infantryman gains access each subsequent level of deeds (3rd, 7th, etc.), up to 15th level deeds at 18th level. This ability replaces the bonus feats at 2nd, 6th, 10th, 14th, and 18th level.

In addition, a trench infantryman swaps three gunslinger deeds for the following deeds.

Concealment Expert (Ex): At 3rd level, as long as the trench infantryman has 1 grit point, he gains a +5% circumstance bonus to the missed chance granted by concealment or total concealment. This increases to +10% at 11th level, and +15% at 19th level. This deed replaces the utility shot deed.

Prone Shot (Ex): At 7th level, a trench infantryman that has been prone since the end of his last turn can spend 1 grit point as an immediate action to improve his prone fighting expertise with his firearm. Until the beginning of his next turn, his penalty on melee attack rolls decreases to –2. Also, his bonus to Armor Class against ranged attacks increases by +1, and his penalty to AC against melee attacks decreases by –1. At 11th level and every four levels thereafter, his bonus increases and his penalty decreases by 1, to a maximum of +4 and –4 (minimum 0) at 19th level. This deed stacks with the Prone Shooter feat. This deed replaces the startling shot deed.