Righteous Sentinel (Ranger/Paladin)
The righteous sentinel is a wandering crusader who often lives the life of a nomad, sleeping under the stars and taking what sustenance he can from the world around him. He does this to patrol the breadth of the world, constantly on watch for incursions or uprisings of evil and corrupt creatures. The righteous sentinel often finds the endless hordes of demons, devils, and other fiends to be the most offensive and dangerous threat to life, though dragons, undead, and other such vile creatures are also considered equally as malevolent in the heart of these covenant-bound protectors of the world. Regardless of their sworn enemy, the righteous sentinel sacrifices much in order to become the perfect warrior, dedicated to preventing certain evil from gaining any further hold on the world he has vowed to protect. (Original Concept by Elghinn Lightbringer)
Primary Class: Ranger.
Secondary Class: Paladin.
Alignment: Any good.
Hit Dice: d10.
Bonus Skills and Ranks: The righteous sentinel selects three paladin skills to add to his class skills in addition to the normal ranger class skills. The righteous sentinel gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The righteous sentinel is proficient with all simple and martial weapons, all types of armor (light, medium, and heavy), and with shields (except tower shields).
Spellcasting: The righteous sentinel casts divine spells drawn from the ranger spell list, and adds his divine covenant spells to his list at the indicated spell level. A righteous sentinel otherwise learns, prepares, and casts spells as a ranger equal to his righteous sentinel level. He also receives bonus spells per day if he has a high Wisdom score.
Code of Conduct: A righteous sentinel must adhere to his own alignment as a strict moral code, while additional restrictions on the righteous sentinel’s conduct are derived from his divine covenant. He loses all class features except proficiencies if he