Deepsteel Champion (Orog, Fighter Archetype)
Most orogs are battle-hungry and bloodthirsty, preferring combat to other pastimes. However, their magical nature has bred a unique breed of heavily armed and armored warriors that employ war and metal-related magic alongside their weapon prowess. The deepsteel champions, wielding heavy weapons and magic, are a true force to reckon with. Class FeaturesThe deepsteel champion has the following class features. Steel Magic Training (Ex)
A deepsteel champion is trained in the basics of arcane magic as well as combat and adds Bluff (Cha), Fly (Dex), Knowledge (arcane) (Int), Spellcraft (Int), and Use Magical Device (Cha) to his list of class skills. In addition, a deepsteel champion can cast deepsteel champion spells while wearing heavy, light, or medium armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a deepsteel champion using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass deepsteel champion still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Mental Fortitude (Ex)
At 2nd level, a deepsteel champion gains a +1 bonus on Will saves against fear and compulsion spells and effects. This bonus increases by +1 for every four levels after 2nd level (to a maximum of +5 at 18th level). This ability replaces bravery.