Beast of Destruction (Destruction Sphere)
School conjuration (summoning); Level vicar 20; Sphere destruction
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CASTING
Casting Time 1 round
Components V, S, DF
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EFFECT
Range long (400 ft. + 40 ft./level)
Effect one summoned creature
Duration 10 minutes
Saving Throw none; Spell Resistance no
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DESCRIPTION
This spell functions as summon monster XI, except you summon a young tarrasque, and the creature remains for 10 minutes. The stats for a young tarrasque are given below.
Tarrasque, Young CR 20
XP 307,200
CE Gargantuan magical beast
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +33
Aura frightful presence (200 ft., DC 22)
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DEFENSE____________________________________________________________________________________________
AC 34, touch 5, flat-footed 31 (+3 Dex, +25 natural, –4 size)
hp 310 (20d10+200); regeneration 20
Fort +24, Ref +21, Will +8
DR 5/epic; Immune ability damage, ability drain, acid, bleed, disease, energy drain, fire, mind-affecting
effects, paralysis, permanent wounds, petrification, poison, polymorph; SR 26
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OFFENSE____________________________________________________________________________________________
Speed 30 ft.
Melee bite +27 (3d8+11/17–20/×3 plus grab), 2 claws +27 (1d10+11), 2 gores +27 (1d8+11), tail
slap +22 (2d8+6)
Ranged 3 spines +20 (2d8+11/×3)
Space 20 ft.; Reach 19 ft. (40 ft. with tail slap)
Special Attacks rush, spines, swallow whole (3d6+18 plus 3d6 acid, AC 27, hp 26)
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STATISTICS_________________________________________________________________________________________
Str 33, Dex 16, Con 30, Int 3, Wis 15, Cha 14
Base Atk +20; CMB +31 (+23 grapple); CMD 45
Feats Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Great Fortitude, Improved
Bull Rush, Improved Initiative, Lightning Reflexes, Power Attack
Skills Acrobatics +3 (+39 when jumping), Perception +33; Racial Modifiers +8 Perception
Languages Aklo (can't speak)
SQ carapace, hibernation, powerful leaper, unstoppable force
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SPECIAL ABILITIES
Carapace (Su) The young tarrasque's scales deflect cones, lines, rays, and magic missile spells,
rendering the young tarrasque immune to such effects. There is a 15% chance a deflected effect
reflects back in full force at the caster; otherwise it is simply negated.
Powerful Leaper (Ex) The young tarrasque uses its Strength to modify Acrobatics checks made to
jump, and has a +24 racial bonus on Acrobatics checks made to jump.
Regeneration (Ex) No form of attack can suppress the young tarrasque's regeneration—it regenerates
even if disintegrated or slain by a death effect. If the young tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered.
Rush (Ex) Once per minute, for 1 round, the young tarrasque's speed increases to 100 feet, and its
Acrobatics bonus on checks made to jump increases to +78.
Spines (Ex) The young tarrasque can loose a volley of three spear-like spines from its body as a
standard action with a toss of its head or a lash of its tail. Make an attack roll for each spine—all targets must be within 20 feet of each other. The spines have a range increment of 00 ft.