The divination academy trains warmages as masters of remote viewing, prophecies, and using magic to explore the world.
Academy Powers
The divination academy grants the following powers.
Forewarned (Su): At 1st level, you can expend 1 use of your academy power ability to act in a surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your warmage level (minimum +1).
Diviner's Fortune (Sp): At 3rd level, you can expend 1 use of your academy power ability to touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your warmage level (minimum +1) for 1 round.
Scrying Adept (Su): At 10th level, you are always aware when you are being observed via magic, as if you had a permanent detect scrying. In addition, whenever you scry on a subject, treat the subject as one step more familiar to you. Very familiar subjects get a –10 penalty on their save to avoid your scrying attempts.
Academy Spells
The divination academy grants the following additional spells at the indicated levels: anticipate peril (3rd), spell gauge (6th), locate weakness (9th), named bullet (12th), prying eyes (15th), battlemind link (18th).