Wild Aegis (Druid/Fighter)

Wielding martial weapons and wearing armor of ironwood leaf scale mail or carved ironwood full plate, the wild aegis is a druidic circle’s frontline defenders. The wild aegis possesses a unique bond with the natural terrain under his protection. Similar to a paladin, this connection grants a wild aegis the ability to enhance his armor through the use of nature spirits. However, a truly unique ability they possess is their mystically empowered body tattoos. These wild marks enable the wild aegis to create difficult terrain, or bestow conditions upon his opponents that are based upon his favored terrain. While unorthodox when compared to true druids, the wild aegis is powerful in both offensive and defensive situations within his chosen terrain. (Original Concept by Elghinn Lightbringer)

Primary Class: Druid.

Secondary Class: Fighter.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The wild aegis selects three fighter skills to add to his class skills in addition to the normal druid class skills. The wild aegis gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The wild aegis is proficient with all simple and martial weapons, and with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. The wild aegis is proficient with all types of armor (heavy, light, and medium), but he is prohibited from wearing metal armor; thus, he may wear only padded, leather, or hide armor. A wild aegis may also wear wooden armor (even wooden full plate) that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description. A wild aegis is proficient with shields (except tower shields) but must use only wooden ones.

Spellcasting: The wild aegis casts divine spells drawn from the druid’s spell list, and adds the domain spells from the following terrain domain or subdomain as determined by his favored terrain: cold (Arctic, Ice), desert (Desert), forest (Forest, Plant), jungle (Jungle, Plant), mountains (Earth, Mountain), plains (Plains, Wind), swamp (Swamp), underground (Cave), water (Aquatic, Water). Like other spellcasters, a wild aegis can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Wild aegis, and otherwise learns, prepares, and casts spells as a druid equal to his wild aegis level. A wild aegis receives bonus spells per day if he has a high Wisdom score.

Favored Terrain: At 1st level, a wild aegis may select a single type of terrain from Table: Ranger Favored Terrains (except planes and urban) to the exclusion of all others. The wild aegis gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. Every four levels thereafter, this bonus increases by +2, to a maximum of +8 at 16th level. A wild aegis’s favored terrain also determines his wild mark, terrain affinity, and grand mark abilities.