Arcane Sneak (Rogue/Wizard)
Arcane sneaks are stealthy rogues that have delved into the secrets of wizardly magic. Typically, their interest in the arcane arts began at an early age, with their curiosity forcing them to learn all they could in an effort to supplement their growing skills in legerdemain and skullduggery. Due to limited time and resources, arcane sneaks possess nowhere near the power of other wizards, though what few spells they do learn they have mastered. With their unique joining of spells from various schools and their innate stealth and secrecy, arcane sneaks are often sought by thief guilds as their mages, or as security officers by high ranking political leaders or nobility. (Original Concept by Byrdology.)
Primary: Rogue.
Secondary: Wizard.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The arcane sneakselects three wizard skills to add to her class skills in addition to the normal rogue class skills, one of which must be Spellcraft. The arcane sneakgains a number of ranks at each level equal to 6 + Int modifier.
Weapon and Armor Proficiency: The arcane sneak is proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. An arcane sneakis proficient with light armor, but not with shields. An arcane sneak can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, an arcane sneak wearing medium armor, heavy armor, or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass arcane sneak still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Arcane School: At 1st level, an arcane sneak can choose to specialize in one school of magic, gaining additional spells and powers based on that school. Once this choice is made, it cannot be changed. An arcane sneak that does not select a school receives the universalistschool instead. The arcane sneaks do not receive a school slot. This ability otherwise functions as the wizard’s arcane school ability.
Mage Arcanum: An arcane sneak casts arcane spells drawn from the wizard’s spell list. An arcane sneak must choose and prepare her spells ahead of time. To learn, prepare, or cast a spell, the arcane sneak must have an Intelligence score equal to at least 10 + the spell level. The save DC for a saving throw against an arcane sneak's spell is 10 + the spell level + the arcane sneak's Intelligence modifier.
An arcane sneak can cast only a certain number of mage arcanum spells of each spell level per day. At 1st level, she can cast only cantrips recorded in her spellbook. At 3rd level, the arcane sneak can cast 1st-level spells recorded in her spellbook and each subsequent level of spells every three levels thereafter, up to a maximum of 6th-level spells at 18th level.
An arcane sneak of 1st level or higher can cast three cantrips per day. At 3rd level, an arcane sneak gains one spell slot for each level of spells she can cast, from 1st on up. Each day, an arcane sneak can prepare one spell recorded in her spellbook in that slot (see Sneak's Spellbook). At 13th level, an arcane sneak can cast her 1st, 2nd, and 3rd level spells twice per day. She must choose and prepare her spells ahead of time by getting 8 hours of sleep and spending 1 hour studying her spellbook