Arcane Sneak (Rogue/Wizard)
Arcane sneaks are stealthy rogues that have delved into the secrets of wizardly magic. Typically, their interest in the arcane arts began at an early age, with their curiosity forcing them to learn all they could in an effort to supplement their growing skills in legerdemain and skullduggery. Due to limited time and resources, arcane sneaks possess nowhere near the power of other wizards, though what few spells they do learn they have mastered. With their unique joining of spells from various schools and their innate stealth and secrecy, arcane sneaks are often sought by thief guilds as their mages, or as security officers by high ranking political leaders or nobility. (Original Concept by Byrdology.)
Primary: Rogue.
Secondary: Wizard.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The arcane sneakselects three wizard skills to add to her class skills in addition to the normal rogue class skills, one of which must be Spellcraft. The arcane sneakgains a number of ranks at each level equal to 6 + Int modifier.
Weapon and Armor Proficiency: The arcane sneak is proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. An arcane sneakis proficient with light armor, but not with shields. An arcane sneak can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, an arcane sneak wearing medium armor, heavy armor, or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass arcane sneak still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Arcane School: At 1st level, an ar