Energy Orb (Bloodrager 2, Magus 2, Sorcerer/Wizard 2)

School conjuration (creation) [acid, cold, electricity, fire, sonic]; Level bloodrager 2, magus 2, sorcerer/wizard 2

CASTING

Casting Time 1 standard action

Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)

Effect one energy orb (see below)

Duration instantaneous

Saving Throw Reflex half; Spell Resistance yes

DESCRIPTION

When you cast the spell, it creates an orb of energy about 3 inches in diameter that shoots from your hand at your target. At the time of casting, you must choose one of the following energy types: acid, cold, electricity, fire, or sonic. The orb deals 3d8 points of damage of the chosen energy type to the target. You must succeed on a ranged touch attack to hit your target.

In addition, the target must make an additional saving throw or gain the following condition according to the orb’s energy type.

Energy Orb, Greater (Bloodrager 4, Magus 4, Sorcerer/Wizard 4)

School conjuration (creation) [acid, cold, electricity, fire, sonic]; Level bloodrager 4, magus 4, sorcerer/wizard 4

DESCRIPTION

This spell functions as the energy orb spell, except that it deals 6d8 points of damage of the chosen energy type to the target. In addition, if the target fails its secondary saving throw, its gains the following condition according to the orb’s energy type.