Sand Worm, Young (CR 2)
This large desert worm is covered with sand-colored plates of chitinous armor. Its trifurcated mouth opens to reveal row upon row of razor sharp teeth.
XP 600
N Large magical beast (desert, earth)
Init +1; Senses darkvision 60 ft., low-light visions, tremorsense 60 ft.; Perception +9
DEFENSE
AC 15, touch 10, flat-footed 14 (+1 Dex, –1 size, +5 natural armor)
hp 17 (2d10+6)
Fort +4, Ref +3, Will +1
Immune acid, fire, paralysis, and poison
Weaknesses susceptible to cold
OFFENSE
Speed 20 ft., burrow 20 ft.
Melee bite +2 (1d8+3/19-20 plus grab)
Space 10 ft., Reach 5 ft.
Special Attacks sand tremor
TACTICS
The favored tactic of the sandworm is to lurk beneath the surface of the desert sands until it senses a creature moving by with its tremorsense, whereupon it burrows out to surprise and attack its prey (treat this attack as a charge attack). A sandworm that has taken more than half its hit points in damage ret