Sand Worm, Young (CR 2)

This large desert worm is covered with sand-colored plates of chitinous armor. Its trifurcated mouth opens to reveal row upon row of razor sharp teeth.

XP 600

N Large magical beast (desert, earth)

Init +1; Senses darkvision 60 ft., low-light visions, tremorsense 60 ft.; Perception +9

DEFENSE

AC 15, touch 10, flat-footed 14 (+1 Dex, –1 size, +5 natural armor)

hp 17 (2d10+6)

Fort +4, Ref +3, Will +1

Immune acid, fire, paralysis, and poison

Weaknesses susceptible to cold

OFFENSE

Speed 20 ft., burrow 20 ft.

Melee bite +2 (1d8+3/19-20 plus grab)

Space 10 ft., Reach 5 ft.

Special Attacks sand tremor

TACTICS

The favored tactic of the sandworm is to lurk beneath the surface of the desert sands until it senses a creature moving by with its tremorsense, whereupon it burrows out to surprise and attack its prey (treat this attack as a charge attack). A sandworm that has taken more than half its hit points in damage ret