Battlefield Chirurgeon (Summoner/Cleric)

While most summoner’s order their eidolon’s to engage in combat, battlefield chirurgeons willingly wade into the fray themselves in search of fallen comrades. Often branded as foolhardy for rushing into a conflict zone, battlefield chirurgeons are simply fulfilling their oath to preserve life. Blessed with the divine powers of healing and death-sight, a battlefield chirurgeon can uses his eidolon as aid, rescuer, and guardian on the field of battle. (Original Concept by Elghinn Lightbringer)

Primary Class: Summoner.

Secondary Class: Cleric.

Alignment: A battlefield chirurgeon’s alignment must be within one step of his deity's, along either the law/chaos axis or the good/evil axis.

Hit Die: d8.

Bonus Skills and Ranks: The battlefield chirurgeon may select three cleric skills to add to his class skills in addition to the normal summoner class skills, one of which must be Heal. The battlefield chirurgeon gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The battlefield chirurgeon is proficient with all simple weapons, with light armor, but not with shields. A battlefield chirurgeon can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcasters, a battlefield chirurgeon wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass battlefield chirurgeon still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spellcasting: A battlefield chirurgeon casts arcane spells drawn from the summoner spell list, but removes all summon monster spells from that list. A battlefield chirurgeon adds the following cleric spells to his list at the indicated spell levels: 0th level—bleed, stabilize; 1st level—cure light wounds, deathwatch, diagnose disease, inflict light wounds, remove sickness, restore corpse, sanctify corpse; 2nd level—aid, cure moderate wounds, delay pain, delay poison, inflict moderate wounds, remove paralysis, status, surmount affliction; 3rd level—contagion, cure serious wounds, inflict serious wounds, remove blindness/deafness, remove disease; 4th level—cure critical wounds, inflict critical wounds, neutralize poison, poison; 5th level—breath of life, cure light wounds (mass), inflict light wounds (mass), status (greater)*