Transvoker (Dragonborn, Sorcerer)

Dragonborn transvokers are naturally-born specialists of both the evocation and transmutation schools. Unlike wizards however, these specialist sorcerers can evoke and transmutes spells at whim, even combining spells for the two schools to create new spells with a single unified effect. Class FeaturesThe transvoker has the following class features. Dual School Specialization (Su)

At 1st level, a transvoker specializes in both the evocation and transmutation arcane schools and must choose three other schools as her opposition schools, representing knowledge sacrificed in one area of arcane lore to gain mastery in the other two. A transvoker who prepares spells from her opposition schools must use two spell slots of that level to prepare the spell. For example, a transvoker with enchantment as an opposition school must expend two of her available 3rd-level spell slots to cast a hold person. A transvoker takes a –4 penalty on any skill checks made when crafting a magic item that has a spell from one of her opposition schools as a prerequisite. In addition, a transvoker receives an additional spell slot of each spell level she can cast, from 1st on up. Each day, she can cast a spell from either the evocation or the transmutation school in that slot. This spell must be in his list of spells known. A transvoker can select a spell modified by a metamagic feat to cast in her school slot, but it uses up a higher-level spell slot, as normal.

This ability replaces bloodline skill, bloodline arcana, and the 1st-level bloodline power.

Battleshaping (Su)

At 3rd level, as a swift action, a transvoker can grow a single natural weapon. The natural weapon has a +1 enhancement bonus on attack and damage rolls for every four sorcerer levels she possesses. A transvoker can grow a claw, a bite, or a gore attack. These attacks deal the normal damage for a creature of her size. At 11th level, a transvoker can shape two natural weapons. She may not grow additional limbs or a tail with this ability. A transvoker can use this ability for a number of rounds per day equal to her sorcerer level. This ability replaces the 3rd-level bloodline power.

Transvoker Spells

At 3rd level, and every two levels thereafter, a tansvoker learns an additional spell, derived from either the evocation or the transmutation school. These spells are in addition to the number of spells given on Table: Sorcerer Spells Known. These spells cannot be exchanged for different spells at higher levels. This ability replaces bloodline spells.

Bonus Feats

At 7th level, and every six levels thereafter, a transvoker receives one bonus feat, chosen from those listed as item creation or metamagic feats. The transvoker must meet the prerequisites for these bonus feats. This ability replaces bloodline feats.

Energy Manipulation (Su)

At 9th level, a transvoker can emit a 30-foot aura that transforms magical energy. She must choose an energy type from acid, cold, electricity, and fire, and a second type to transform it into. Any magical source of energy of this type with a caster level equal to or less than her sorcerer level is altered to the chosen energy