Spirit

The following new mystery may be selected by an oracle upon taking her first level, and complements the Occult Philologist multiclass archetype.

Deities: Any.

Class Skills: An oracle with the spirits mystery adds Intimidate, Perception, and Stealth to her list of class abilities.

Bonus Spells: anticipate peril (2nd), ancestral communion (4th), seek thoughts (6th), ancestral memory (8h), telepathic bond (10th), forbiddance (12th), visions (14th), mind blank (16th), astral projection (18th).

Revelations: An oracle with the spirits mystery can choose from any of the following revelations.

Hand of Souls (Su): As a standard action, you can perform a melee touch attack that works as a paladin’s lay on hands or an antipaladin’s touch of corruption ability, depending on your alignment. Your touch cures or inflicts 1d6 points of damage + 1 point for every two oracle levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier. At 11th level, any weapon that you wield is treated as a ghost touch weapon.

Lure Spirits (Su): You gain Threnodic Spell as a bonus feat. In addition, once per day, you can cast a spell with the Threnodic Spell feat as a standard action that does not increase the level of the spell. You can use this ability one additional time per day at 11th level and every 4 levels thereafter. You must be at least 7th level to select this revelation.

Serene Awareness (Ex): Your meditations to quiet the mind made you aware of the workings of the soul world, and you keep getting closer to a supernatural wisdom. You gain a +1 inherent bonus to Wisdom upon taking this revelation and another +1 every three oracle levels thereafter. You must be at least 7th level to select this revelation.

Spirit Calling