Air Sphere
You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.
Granted Powers: You gain Elemental Channel as a bonus feat, even if you do not meet the
prerequisites. In addition, you add Acrobatics (Dex), Fly (Dex), Knowledge (planes) (Int) to your list
of class skills.
Sphere Powers: You can select your sphere powers from the powers and revelations granted by the
following sources.
Domain/Subdomain: Air/Cloud, Lightning, Wind
Blessing: Air
Inquisition: Tactics
Mystery: Volcano (ash cloud, breath of creation, and pyroclastic shove revelations only), Wind (friend to the animals, natural divination, nature’s whispers, and speak with animals revelations only).
Divine Eminence (Sp): You can cast storm of devastation once per week as your divine eminence
ability.
Sphere Spells: You add the following spells to your spell list, at the indicated spell levels.
0th—breeze, jolt
1st—air bubble, ear-piercing scream, feather fall, gentle breeze, obscuring mist, shocking shield, shocking grasp, whispering wind
2nd—air step, defensive shock, divine trident, glide, gust of wind, gusting sphere, imbue with elemental might, levitate, shock arrow, staggering fall, wind wall
3rd—air breathing, air geyser, cloak of winds, draconic reservoir (electricity only), elemental speech, fly, gaseous form, sheet lightning, sky swim, stinking cloud, storm step
4th—absorbing inhalation, air walk, ball lightning, calm air, cloud shape, detonate (electricity only), elemental body I (air elemental only), miasmatic form, planar ally (lesser; air creatures only), solid fog
5th—air walk (communal), control winds, elemental body II (air elemental only), fickle winds, geniekind (djinni only), planar binding (lesser; air creatures only), suffocation
6th—chain lightning, elemental assessor, elemental body III (air elemental only), path of the winds, planar ally (air creatures only), planar binding (air creatures only), sirocco, wind walk
7th—elemental body IV (air elemental only), fly (mass), scouring winds, submerge ship
8th—planar ally (greater; air creatures only), planar binding (greater; air creatures only), stormbolts, whirlwind
9th—elemental swarm (air elementals only), ride the lightning, storm of vengeance, winds of vengeance