Divine Eminence Spells
Upon reaching 20th level, a vicar reaches the pinnacle in his search for divine knowledge and power. He gains access to a small number of potent spells whose power far exceeds those of 9th–level spells. Once per week, a vicar can sacrifice his daily allotment of 9th level spells to gain access to his divine eminence spells granted by his deity’s spheres of influence. The vicar gains access to the following spells as his divine eminence ability, according to his spheres of influence.
Divine Eminence Spells
Armor of the Divine (Protection Sphere)
Artificer's Brigade (Artificer Sphere)
Beast of Destruction (Destruction Sphere)
Bond of Omniscience (Knowledge Sphere)
Bountiful Harvest (Plant Sphere)
Champions of the Realm (Nobility Sphere)
Cleansing Storm (Repose Sphere)
Cloak of Insanity (Madness Sphere)
Curse of the Undying (Death Sphere)
Divine Magica (Magic Sphere)
Eternal Slumber (Charm Sphere)
Freedom's Cry (Liberation Sphere)
Icy Darkness (Darkness Sphere)
Judgment of Fire (Fire Sphere)
Manifest Destiny (Luck Sphere)
Mantle of the Healer (Healing Sphere)
Master of Runes (Rune Sphere)
Might of the Giant King (Strength Sphere)
Mythic Quest (All Sphere)
Nature's Horde (Animal Sphere)
Nature's Wrath (Weather Sphere)
Planar Army (Chaos, Evil, Good, or Law Sphere)
Radiant Glory (Glory Sphere)
Raging Tempest (Water Sphere)
Restful Village (Community Sphere)
Seismic Eruption (Earth Sphere)
Solar Radiance (Sun Sphere)
Storm of Devastation (Air Sphere)
Terror of the Void (Void Sphere)
Trickster's Gambit (Trickery Sphere)
War Band (War Sphere)
Wayfarer's Highway (Travel Sphere)
Wing of Dragons (Scalykind Sphere)