Dimensional Warrior (Fighter/Wizard)
While conventional fighters study arms and armor, the dimensional warrior includes the study of special magic, acquiring the ability to shift across dimensions to attack opponents from behind or retreat to a safe place. Unlike most warriors, dimensional warriors gain a spatial awareness through their studies which they use to gain a tactical advantage. They study swordplay and tactics, as well as dimensional geometry, blending them into a versatile style of mobile combat. (Original Concept by Gavmania)
Primary: Fighter.
Secondary: Wizard.
Alignment: Any.
Hit Dice: d10.
Bonus Skills and Ranks: The dimensional warrior selects three wizard skills to add to his class skills in addition to the normal fighter class skills. The dimensional warrior gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The dimensional warrior is proficient with all simple and martial weapons, with light and medium armor, and with shields (except tower shields).
Dimensional Pool (Su): At 1st level, a dimensional warrior gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and cast dimensional magic. This arcane pool has a number of points equal to his 1/2 dimensional warrior level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.
At 1st level, a magus can expend 1 point from his arcane pool as a swift action to dimensional shift (teleport) to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. A dimensional warrior must be able to see the space that he is moving into. A dimensional warrior cannot take other creatures with him when he uses this ability. A dimensional warrior can move 5 feet for every two dimensional warrior levels he possesses (minimum 5 feet). This ability counts as dimension door for the purpose of qualifying for feats. This ability only functions when he is wearing light armor, medium armor, or no armor, and carrying a light load.
At 2nd level, by expending 1 point from his dimensional pool, a dimensional warrior can do one of the following:
Force an opponent to make a successful Perception check (DC 10 + 1/2 the dimensional warrior’s level + his Intelligence modifier) as an immediate action, or provoke an attack of opportunity from the dimensional warrior. The dimensional warrior must have appeared adjacent to the opponent through the use of dimensional shift (or dimension door). This attack of opportunity counts against those granted by the Combat Reflexes feat. The point expended for this ability is in addition to the point(s) expended to dimensional shift or cast dimension door.
Gain a +4 bonus on a single Reflex save as an immediate action.
Become insubstantial for 1 round. All melee or ranged attacks made against the dimensional warrior has a 20% miss chance. At 7th level and every five levels thereafter, this miss chance increases by 10%, up to 50% at 17th level.
A dimensional warrior can only have one use of his dimensional pool active at a time. If this ability is used again, the current use immediately ends. This ability replaces the bonus feat gained at 1st level and bravery.
Teleportation Expert (Ex): A dimensional warrior adds half his class level (minimum 1) to all Knowledge (arcana) and Spellcraft skill checks made to identify teleportation spells and effects and may make all Knowledge (arcana) skill checks untrained. This ability replaces heavy armor proficiency.
Dimensional Magic (Sp): Starting at 3rd level, a dimensional warrior can use his dimensional pool to cast a small number of arcane spells as a spell-like ability. Unless otherwise noted, these spells only affect the dimensional warrior.
At 3rd level, a dimensional warrior can expend 1 point from his dimensional pool to cast expeditious retreat, mirror strike, or returning weapon.
At 7th level, a dimension warrior can expend 1 point from his dimensional pool to cast blink, tactical acumen, or twisted space.
At 11th level, a dimensional warrior can expend 2 points from his dimensional pool to cast dimension door, dimensional anchor (other creature), or jester’s jaunt (other creature).
At 15th level, he can expend 3 points from his dimensional pool to cast hostile juxtaposition or teleport.
This ability replaces armor training.
Bonus Feats: This is exactly like the fighter’s ability of the same name, except that the dimensional warrior may also select the following feats as a bonus feat: Dimensional Agility, Dimensional Assault, Dimensional Dervish, Dimensional Maneuvers, Dimensional Savant, Extra Dimensional Pool. A dimensional warrior’s dimensional shift ability qualifies him for the Dimensional Agility feat. In addition, a dimensional warrior can choose a teamwork feat that he qualifies for as a bonus feat.
Greater Shift (Su): At 10th level, when a dimensional warrior uses dimensional shift, he can take one additional creature with him, as long as the creature is adjacent to the dimensional warrior, and there is an unoccupied space adjacent to the space he is moving to. At 13th level, a dimensional warrior can take 2 additional creatures when he uses dimensional shift, 3 additional creatures at 16th level, and 4 additional creatures at 19th level. For each additional creature taken, the dimensional warrior must spend 1 point from his dimensional pool. The number of creatures he takes with him cannot exceed his Intelligence modifier. This ability replaces the bonus feat gained at 10th level.
Master Shift (Su): At 19th level, whenever the dimensional warrior uses dimensional shift, he can become ethereal until the end of his next turn (see Universal Monster Abilities). Creatures taken with the dimensional warrior when he uses dimensional shift do not become ethereal, only the dimensional warrior. This expends 3 points from his dimensional pool. This ability replaces armor mastery.
Dimensional Mastery: At 20th level the dimensional warrior is able to use his dimensional shift with such speed and precision that he can catch his opponents unaware. Whenever a dimensional warrior uses dimensional shift (or dimension door) to appear adjacent to an opponent, the opponent is considered flat-footed by the dimensional warrior until the end of the dimensional warrior’s next turn if it fails its Perception check. He can make an attack of opportunity against the opponent each round. These attacks of opportunity count against those granted by the Combat Reflexes feat. In addition, any melee attacks made by the dimensional warrior against the opponent bypass all damage reduction of the adamantine, cold iron, or silver types until the end of combat or when the opponent is defeated, whichever comes first. This ability replaces weapon mastery.
NEW FEATS
The following new feat is restricted to the Dimensional Warrior multiclass archetype.
Extra Dimensional Pool
You have learned to draw more power from your dimensional pool.
Prerequisites: Dimensional pool class feature.
Benefits: Your dimensional pool increases by 2.
Special: You can gain this feat multiple times. Its effects stack, granting you an increase to your dimensional pool each time you take this feat.
Table: Dimensional Warrior