Mechanized knights are mounted artificers that ride into battle upon a gearworks mount. Trained in battle techniques, the mechanized knight utilizes his artifice to enhance his weapons and armor, allowing him to engage his enemies in direct combat. A mechanized knight has the following class features.
Weapon and Armor Proficiency
The mechanized knight is proficient with all simple and martial weapons, with light armor, and with shields (except tower shields).
Gearworks Mount (Su)
This is exactly like the artificer’s ability of the same name, except that the mechanized knight gains a gearworks machine at 1st level, and must choose the quadruped base form. In addition, he uses Table: Engineered Gearworks Machine Base Statistics of the Gearworks Engineer archetype to determine his gearworks mounts abilities and advancement, but reduces the number of upgrade points his mount gains at each level by 2. Thus, a gearworks mount gains only 1 upgrade point at 1st level, 2 upgrade points at 2nd, and so on.
The gearworks engineer swaps three theories for the following theory. The new theory description includes information on which theories from the Artificer class feature this new theory replaces.
Artifice of War (Su): At 3rd level, a mechanized knight can expend 1 point from his artifice pool as a swift action to grant any weapon he is holding or armor he is wearing a +1 enhancement bonus for 1 minute. For every four levels beyond 3rd, the weapon or armor gains another +1 enhancement bonus, to a maximum of +5 at 19th level. These bonuses can be added to the weapon or armor, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.