Essentia Shaman (Druid/Wizard)
Some extreme druidic orders focus their practice and understanding of the natural world toward the base foundation elements, and through this focus learn to unleash the raw primal force and fury of these elements to greater potential than their druid peers. (Original Concept by Iorthol)
Primary Class: Druid.
Secondary Class: Wizard.
Alignment: Any neutral.
Hit Dice: d8.
Bonus Skills and Ranks: The essentia shaman may select three wizard skills to add to his class skills in addition to the normal druid class skills. The essentia shaman gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The essentia shaman is proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. She is also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). An essentia shaman is proficient with light and medium armor but is prohibited from wearing metal armor; thus, she may wear only padded, leather, or hide armor. An essentia shaman may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description. An esssentia shaman is proficient with shields (except tower shields) but must use only wooden ones.
Diminished Spellcasting: The essentia shaman casts divine spells drawn from the druid spell list, and gains one fewer spell of each spell level per day. When Table: Essentia Shaman indicates that the essentia shaman gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Wisdom score for that spell level. She otherwise learns, prepares, and casts spells as a druid of equal level.
Bonus Languages: This is exactly like the druid’s ability of the same name, except that she gains Aquan, Auran, Ignan, and Terran as bonus languages instead of Sylvan.
Elemental Bond: This is exactly like the druid’s nature bond, except that an essentia shaman must choose to bond with nature and may only select the Air, Earth, Fire, or Water domain. This ability otherwise functions as and replaces nature bond.
Elemental School: At 1st level, an essentia shaman gains the wizard’s arcane school ability but must choose one of the following elemental schools: Air, Earth, Fire, or Water. An essentia shaman can choose any element she desires, but may not choose an element opposed to the one chosen for her elemental bond. Any bonus spells granted by the elemental school are prepared as divine spells, even if they do not normally appear on the druid spell list. The essentia shaman gains the bonus spells from her elemental school as normal, b