Essentia Shaman (Druid/Wizard)

Some extreme druidic orders focus their practice and understanding of the natural world toward the base foundation elements, and through this focus learn to unleash the raw primal force and fury of these elements to greater potential than their druid peers. (Original Concept by Iorthol)

Primary Class: Druid.

Secondary Class: Wizard.

Alignment: Any neutral.

Hit Dice: d8.

Bonus Skills and Ranks: The essentia shaman may select three wizard skills to add to his class skills in addition to the normal druid class skills. The essentia shaman gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The essentia shaman is proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. She is also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). An essentia shaman is proficient with light and medium armor but is prohibited from wearing metal armor; thus, she may wear only padded, leather, or hide armor. An essentia shaman may also wear wooden armor that has been altered by the