Coven Agent (Rogue/Witch)

City streets are populated with waifs, urchins, guttersnipes, and the other outcasts of society, each facing a daily life or death struggle to survive. So, when opportunity calls, those of indomitable willpower and unquenchable dreams will often grasp it with a vise-like grip in hopes of something better. Among those few are those who enter the service of a secret cabal or coven of witches of their own free will, enticed by their desire for greater power and influence over those who grind them beneath their heels. Coven agents serve as enforcers, infiltrators, and agents for their patrons. Each coven agent enters a pact with his patrons with a full understanding of their role and expectations. While the reason for entering such a pact is often varied, they receive a variety of boons through this binding contract between the corporeal and incorporeal worlds. Coven agents are free to employ their abilities in any way necessary to fulfill their duty, but are nonetheless bound to the demands of their patrons. With their natural skills of stealth and legerdemain, the coven agent’s foremost responsibility is to infiltrate enemy covens and glean their eldritch secrets for their own, while exposing those who have infiltrated their coven. Should a coven agent openly defy her patrons or refuse to uphold her part of the pact, she may find herself on the run from enemy covens or other coven agents seeking to eliminate her on behalf of her patron powers. (Original Concept by Byrdology)

Primary: Rogue.

Secondary: Witch.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The coven agentselects three witch skills to add to her class skills in addition to the normal rogue class skills. The coven agentgains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The coven agentis proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. A coven agentis proficient with light armor, but not with shields.

Dire Blade (Su): At 1st level, a coven agent forms a bond with a weapon of her choice. This functions like the wizard’s arcane bond class feature, except that a coven agent must commune with her weapon each day to regain her hexes and prepare her patron arcanum, as a witch must commune with her familiar. In addition, a dire blade can be used to cast any one patron arcanum spell that the coven agent is capable of casting, even if the spell is not prepared.

Patron Pact: At 1st level, when a coven agent gains her dire blade, she must also select two patrons and enters into a binding pact with them. She gains both her patron’s spells and adds them to her list of patron arcanum spells at the appropriate level.

A patron pact creates a deeper bond between the coven agent and her patrons than other witches. It is through this pact that a coven agent gains her hexes and patron arcanum spells. Although a coven agent may act of her own free will, she is subject to the demands of her patron. A coven agent who willfully defies her patrons, or who violates the strictures of her patrons loses all patron arcanum spells, hexes, and all other witch related class features. A coven agent may not progress any further in levels as a coven agent if she has violated her pact. She regains her abilities and advancement potential if she atones for her violations (see atonement), as appropriate. This ability otherwise functions as the witch’s patron ability.