Wild Conservationist (Druid/Cleric)

Preservers of the very spirit essence that infuses the natural world, wild conservationists seek to maintain the natural balance. The endless cycle from life to death, and back to life again is the wild conservationist’s primary concern. These single minded folk wander the forests, barren wastelands, and other terrains of the world disposing dead and decaying matter, while preserving the last of their life energies. Once this spirit energy has been harnessed, the wild conservationist can unleash it at a whim, breathing new life into the vegetation or higher forms of life in need of revitalization. Although they are occasionally viewed by other druids as took focused of death and decay, most see wild conservationists as preservers of life and the natural balance they all hold dear. (Original Concept by Elghinn Lightbringer)

Primary: Druid.

Secondary: Cleric.

Alignment: Any neutral.

Hit Dice: d8.

Bonus Skills and Ranks: The wild conservationist selects three cleric skills to add to her class skills in addition to the normal druid class skills. The wild conservationist gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The wild conservationist is proficient with the club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. She is also are proficient with light and medium armor but is prohibited from wearing metal armor; thus, she may wear only padded, leather, or hide armor. A wild conservationist may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description. A wild conservationist is proficient with shields (except tower shields) but must use only wooden ones.

Diminished Spellcasting: The wild conservationist casts divine spells drawn from the druid spell list, and casts one fewer spell of each level than normal. If this reduces the number to 0, she may cast spells of that level only if they are domain spells or if her Wisdom allows bonus spells of that level. She otherwise learns, prepares, and casts spells as a druid of equal level.

Nature Bond (Ex): This is exactly like the druid ability of the same name, except that the wild conservationist must select the bond with the natural world. A wild conservationist may only select from either the Plant or Repose domain, or the Ancestor, Decay, and Growth subdomains.

Life Sense (Sp): At will, a wild conservationist can use deathwatch, as the spell. A wild conservationist can, as a move action, concentrate on a single creature within 60 feet and determine its life condition. She instantly knows whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). This ability sees through any spell or ability that allows creatures to feign death. Additionally, the wild conservationist can use this ability to determine the conditions of plants, trees and other natural life. This ability replaces wild empathy.